1 Bob. C++ dasturlash tilining zamonaviy dasturlash tili sifatida C++ dasturlash tilining ishchi muhiti


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IZOHLI LUG’AT

1. Automation of training – O’qitishni avtomatlashtirish -The reception of technology of training, in which part of routine functions which are carried out earlier by the teacher, is passed to automatic devices realizing an opportunities of information and communication technologies.


2. Audiovisual means – Audio vizual vositalar -Means based on use of magnetic record and reproduction of the television images.
3. Computerization - Kompyuterlashtirish -Process of development of industry of computer products both services and their wide use in a society(community), equipment of the enterprises, establishments and educational institutions by means of computer facilities for increase образованности of a level of the population in the field of its application
4. Dialogue mode – Muloqot rejimi -The mode of direct interaction between the man and computer, computers in a network or between the computer and peripheral device, at which communication(connection) between cooperating systems does not interrupt.
5 . Forma – Form – Work on new project, so under development exhibit is identified in Delphi, begins the start form with making. So in step of development of the program name the dialogue window.
6. Interactive dialogue - Interaktiv muloqot -Interaction of the user with program (hardware-software) system described by realization of more advanced means of conducting of dialogue (for example, opportunity to set questions in the any form, with use of a "key" word, in the form with the limited character set); thus the opportunity of a choice of variants of the contents of an educational material, mode of operations with it is provided.
7. Information resource – Axborot manbalari -Set of all received and accrued information during development of a science, culture, education, practical activity of the people and functioning of special devices used in public manufacture and management
8. Information of education - Ta’limni axborotlashtirish -Process of maintenance of sphere of education by methodology and practice of development and optimum use of modern means ICT, psihological-pedagogical purposes, focused on realization, of training, education.
9. Information technology (IT) – Axbororot texnologiyalari -Practical part of scientific area of computer science representing set of means, ways, methods of the automated tax, processing, storage, transfer, use, producirovaniya of the information for reception certain(determined), obviously expected, results.
10. Internet - интернет -The Internet is a global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide.
11. Remote training – Masofaviy ta’lim -Interactive interaction both between the teacher and pupils, and between them and interactive source of an information resource (for example, Web-site or Web-page), reflecting all components, inherent in educational process, (purpose, contents, methods, organizational forms, means of training), carried out in conditions of realization of means ICT
12. Technology multimedia – Multimedia texnologiyasi -Information technology based on simultaneous use of various means of representation of the information and representing set of receptions, methods, ways and means of the tax, accumulation, processing, storage, transfer, producirovanie of the audiovisual, text, graphic information in conditions of interactive interaction of the user with information system realizing opportunity of multimedia-operational environments

13. Technology of telecommunication – Telekommunikatsiya texnologiyalari -Set of receptions, methods, ways and means of processing, information exchange, transportation, broadcasting of the information submitted in any kind with use of a modern communication facility ensuring information interaction of the users as at a local level (for example, within the framework of one organization or several organizations), and global, including within the framework of the world information network the Internet
14. Virtual museums – Virtual muzeylar -Site, with the information on the museum, about its geographical rule(situation) and mode of operations.
15. Dasturlash – Programming – this process of the creation (the development) of the program, which can be presented by sequence following step:
16. Objects- An object consists of methods, and in many cases, properties, and events. Properties represent the data contained in the object. Methods are the actions the object can perform. Events are conditions the object can react to. All objects descend from the ancestor object TObject.

17. Components- Components are visual objects that you can manipulate at design time. All components descend from TComponent.


18. Routines- Global routines are the procedures and functions from the units that make up the object reference. These routines are not part of a class, but can be called either directly or from within class methods.


19. Types -The types described in the Help are used as return types and parameter types for object methods, properties and events, and for global routines. In many cases, types are documented in the entry for the method, property, event or global routine in which they are used.

20. Constants and variables- The constants and variables defined in the Help are declared in the runtime library and in the units that support the object framework. Some of these are instantiations of objects. Examples are the Application and Screen variables. Others represent routines that provide the underlying implementation of other methods or global routines. Examples include the AnsiResemblesProc and RegisterComponentsProc variables. Still other variables and constants represent information that can vary with the system or platform, such as the DateSeparator variable and PathDelim constant.


21. Sinf– Class–The Class structure language is identified in Object Pascal, which can have in its composition variable, functions and procedures. Variable depending on destinations are referred to as by fields or characteristic. The Procedures and functions of the class methods.

22. Maydon – Field – The Fields of the object to similar fields record (record). This data unique for each created in program of the copy of the class. Described here class TMyObject has one field MyField.


23. Metod – Method – The Methods this procedures and functions, described inwardly class and intended for operation on his(its) fields. The pointer enters In composition of the class on special table, where is kept whole information necessary for calling the methods. From usual procedures and function methods differ that that him when calling is sent pointer on that object, which their has caused. So it be processed will be a field exactly that object, which has caused the method. Inwardly method pointer on caused his(its) object available under reserved by name Self.


24. Konstruktor–Konstruktor– The Constructor creates the new object in that event only if before his(its) name is specified name of the class. If indicate the name already existing object, he поведет itself on-other: will not create the new object, but will only execute the code, kept in tele constructor.


25. Xossa – Property – For reception and data communication in class are used property. For announcement property in class is used reserved word property.
The Property present itself attributes, which form индивидуальность object and help to describe him(it). For instance, usual button in window of exhibit possesses such property, as colour, sizes, position. For copy of the class "button of" importance these attribute are assigned at property special variable, definied by keywords property.

26. Oyna deskriptori – The Descriptor window – this special identifier, which operating system assigns all object, which must possess the characteristic a window. If element of management has a descriptor window, that he must know how to execute the following operations:



  • get and send the focus of management during execution of exhibit;

  • perceive the controlling influences from mouse and keyboards;

  • know how to place other elements of management on itself.

27. Testdan o’tkazish–Testing – The Stage of the testing particularly important if you expect that your program will use others. At this stage follows to check, what behaves the program on as possible greater amount of the dialing-ins data, including on undoubtedly invalid.


28. Ma’lumot tizimini yaratish - Making the reference system - If developer expects that program will use others, that he without fall must create the reference system and provide the user suitable access to reference information with program in operation. In modern program reference information introduces in the form SNM- or HLP-files. Aside from reference information, the access to which is realized from program during her(its) functioning, in composition of the reference system include the installation directions (the installations) of the program, which arrange in the manner of Readme-file in one of the format: TXT, DOC or NTM.


29. Algoritm–Algorithm–The Algorithm this exact prescription, defining process of the transition from raw datas to result.


30. Ma’lumotlar ombori – the database – this program, which provides the work with information. When start of such program on screen, as a rule, appears the table, examining which user can find interesting his(its) information. If system allows, that he can contribute the changes to database: add new information or delete unnecessary.







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