42.…. is considered a framed and organized play, that is usually initiated for amusement and often serving as an educational tool.
Lesson
Method
Game
Culture
43.According to Tyson “….should give students a chance to learn, practice, or review specific language material”.
Method
Lesson
Game
Tools
44.….is a play performed in the urban area, where the participants solve tasks set in the scenario according to their own variants. The factors decisive in winning are time and number of quality of solved tasks. The game combines components of on-street happenings, stalking and computer games.
Didactic game
Football
The location-based game
Computer game
45.How many Distinctive features of gaming interactive learning technologies are there?
4
5
6
3
46.….can be used to create managerial and communicative learning models that contribute to a better understanding of interactive (cooperation) and perceptual (perception and understanding) mechanisms of interaction and collective decision-making, developing the analytical, diagnostic and predictive potential of trainees.
Didactic games
Interactive games
Business games
Games
47.Which type of game is a model of the process of making a managerial or economic decision?
Didactic games
Interactive games
Business games
Games
48.Who classifies the communicative, interactive, perceptual, game-technical competence of a teacher as special abilities necessary for the successful implementation of gaming technologies and gives them the following characteristics.
A.Komenskiy
I.Bethowen
A.P. Panfilova
A.Pushkin
49.….is the organization of communication between students, based on understanding what was said, the ability to speak, verbalizes and listens.
Interactive competence
Perceptual competence
Communicative competence
The game-technical competence
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