Artificial intelligence and its methods in virtual reality Nuraliev Fakhriddin Murodillaevich
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Artificial intelligence and its methods in virtual reality
IV.ConclusionIn conclusion, the integration of artificial intelligence (AI) into virtual reality (VR) has the potential to transform the way we experience digital content. By leveraging AI-powered techniques such as machine learning, natural language processing, and emotion detection, developers can create VR experiences that are more immersive, interactive, and personalized. AI can be used to create intelligent avatars, recognize objects, create more sophisticated chatbots, and detect and respond to user emotions in real-time, creating a more engaging and personalized experience. As AI technology continues to evolve, we can expect to see even more innovative and exciting applications of AI in VR, leading to an even more immersive and engaging experience for users. REFERENCES Steed, A., & Steptoe, W. (2019). Artificial intelligence and virtual reality. IEEE Computer Graphics and Applications, 39(2), 94-97. doi: 10.1109/MCG.2019.2892448 Kim, M., & Kim, K. (2020). Intelligent avatar for virtual reality using deep reinforcement learning. IEEE Access, 8, 60196-60205. doi: 10.1109/ACCESS.2020.2988559 Otsuka, T., Inoue, S., Takahashi, S., & Kishino, F. (2019). A survey of object recognition in virtual reality. Virtual Reality, 23(3), 289-302. doi: 10.1007/s10055-018-0347-6 Schaden, M., Strohmeier, P., & Köffel, C. (2020). Empathic chatbots for virtual reality environments. IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 826-835. doi: 10.1109/VR46266.2020.00091 Hu, Y., & Kim, K. (2021). Affective computing in virtual reality: State-of-the-art and future directions. IEEE Transactions on Affective Computing, 12(2), 175-192. doi: 10.1109/TAFFC.2019.2957062 Bhandari, A., Verma, V., & Khanna, P. (2021). Intelligent agents for virtual reality: A comprehensive review. Computers & Electrical Engineering, 92, 107108. doi: 10.1016/j.compeleceng.2021.107108 Liao, W., Li, Y., Li, X., & Liu, Y. (2019). Object recognition in virtual reality using deep learning techniques. Journal of Real-Time Image Processing, 16(6), 2013-2023. doi: 10.1007/s11554-019-00917-7 Moro, F., Manuel, J., & Araújo, T. (2019). Artificial intelligence in immersive technologies: A systematic review. Virtual Reality, 23(1), 1-19. doi: 10.1007/s10055-018-0353-8 Wang, J., Lu, X., & Sun, X. (2019). Research on emotional expression of virtual reality based on artificial intelligence. IEEE Access, 7, 178251-178260. doi: 10.1109/ACCESS.2019.2951542 Zhang, X., Wang, Y., & Sun, Y. (2020). A hybrid intelligent agent for virtual reality environments. Future Generation Computer Systems, 110, 978-986. doi: 10.1016/j.future.2020.04.050 .Morozov М.N., Nuraliev F.M, Hamidov V.S , Giyosov U.E., Placing a custom 3d object in the virtual world environment. // Journal of Advances in information technology engineering technology & engineering geometry №2, Vol.2, page.32-39, 2020, Тошкент. https://dx.doi.org/10.24412/2181-1431-2020-2-3-8. .Giyosov, Ulugbek; Bhargava, Sandeep; and Nuraliev, F M. (2020) "Modern technology enhanced adaptive and cognitive learning in the virtual reality environment," Scientific-technical journal: Vol. 24 : Iss. 6 , Article 12. https://uzjournals .edu.uz/ ferpi /vol24/iss6/12/. Nuraliev F.М., Giyosov U.E., Jiyanov О.P. Integration of virtual reality and 3D modeling use of environments in education // “International Conference On Information Science And Communications Technologies Icisct 2019 Applications, Trends And Opportunities”, 4-6 November 2019, Tashkent Uzbekistan https://doi.org/10.1109/ICISCT47635.2019.9011899. Nuraliev F.M., Ibodullayev S.N,( 2021), ‘Study of national heritage sites on the basis of gamification technology’, International Conference On Information Science And Communications Technologies ICISCT 2021 Applications, Trends And Opportunities, 3-5 November 2021,Tashkent Uzbekistan, https://ieeexplore.ieee.org/document/9670083. Ibodullayev S.N, Bahromov A.A.(2020), ‘A variety of virtual reality implementations forcreative learning and 5 ways to implement virtual reality in the learning process’, International Journal of Engineering and Information Systems (IJEAIS) ISSN: 2643-640X. Vol. 4, Issue 9. Download 71 Kb. Do'stlaringiz bilan baham: |
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