C omputer science is like magic-you can make anything you imagine!
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Making Computer Science Accessible By Alexandria Hansen, Jim Gribble, Amber Moran, Eric Hansen, and Danielle Harlow “C omputer science is like magic—you can make anything you imagine!” said one fourth grader who had just made his first computer program. He was correct. Computer science (CS) is the superpower of the 21st century. In an increasingly digital world, the ele- mentary school students of today who learn to program will be positioned to re-imagine and build the future. As educators, it is essential to consider how such an important skill is made accessible for a diverse range of stu- dents, including those diagnosed with learning disabilities. While many efforts to teach com- puter science originate in afterschool clubs or summer camps (e.g., Frank- lin et al. 2011), to reach all students, computer science must be taught dur- ing the academic school day. Further, there has been a recent explosion of novice-friendly programming envi- ronments and curricula that teachers can use to teach themselves as well as engage their students in learning com- puter science (see Table 1 for a list of free resources). In this article, we build on previous work conducted to connect computer programming to science learning. In Hansen et al. (2015), we described an engaging activity that challenged fourth-grade students to program a digital story or animation depicting science content such as how volcanoes form or the stages of chemical reac- tions. We now revisit the same activity through the lens of Universal Design for Learning (UDL) and discuss how our activity was adapted to support the learning of children with learning dis- abilities in the classroom. Download 335.79 Kb. Do'stlaringiz bilan baham: |
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