Classroom Companion: Business
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Introduction to Digital Economics
Chapter 8 · Value Creation Models and Competitive Strategy 117 8 The concepts are exemplified in 7 Case Study 8.2 . Coopetition is particularly important in developing new systems and services as explained in 7 Example 8.1 . ► Example 8.1 Coopetition and Crowdsourcing: Developing New Systems or Services Some of the largest systems or most complex services of the information and commu- nication technology have been developed jointly by operators and industries that later have become competitors offering services to customers, building infrastructures, or pro- ducing user equipment and infrastructure components. This is an example of coopeti- tion in the digital economy. The largest effort of this kind is the development of standards for mobile commu- nications (the 3GPP project). The 3GPP project is manpowered by participants from more than 700 member organizations, comprising equipment manufacturers, authori- ties, research organizations, and network and service providers. Other examples are distributed processing (e.g., the CORBA project), specification of local area networks (e.g., the IEEE Standardization Association), and cloud computing (e.g., the RECAP project of the EU). Research groups that are open for participation by anyone are also established to improve and upgrade existing technologies such as the Internet, the World Wide Web, and local area network standards. There are several motives for this type of cooperation: The science community prefers that standards should be public and open for anyone to exploit. In several cases, this is also supported by governments because open stan- dards enhance competition and avoid formation of monopolies. For equipment manu- facturers, the potential market for internationally accepted standards is large, offering good profit margins. For network operators and other infrastructure providers, the stan- dard opens new opportunities to expand their businesses to new markets. The aim of these projects is usually to define systems and technologies that can be implemented in a global market. This implies that industries and researchers from all over the world are invited to cooperate developing the standard. Experience has also shown that if the prospects of the project are promising, it is not difficult to voluntarily man such projects. Moreover, it is simpler to attract highly specialized expertise to solve specific problems if the development process is open for anyone. The cost to develop these standards is huge and requires large resources, in particu- lar, manpower. The estimated cost of developing a mobile network standard (e.g., 5G) is more than $1 billion and may require several thousand man-years of professional work. Cooperation reduces the development costs for both individual manufacturers and operators. The solutions these projects end up with usually meet high performance and technol- ogy standards and are better than solutions developed by a single stakeholder. This type of cooperative development of standards is an example of crowdsourcing (see 7 Sect. 7.2.3 ). The projects are managed by an organization (e.g., 3GPP, ETSI, or the World Wide Web Forum), and the goal is usually defined in vague terms and within an unclear timeframe, for example, developing the next-generation mobile system or developing new security algorithms for protecting web services. The final shape and the details of the end product are defined as the project progresses, and the end product may be very different from the product that was initially anticipated. This type of crowd- Download 5.51 Mb. Do'stlaringiz bilan baham: |
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