Classroom Companion: Business
Models for Massive Multiplayer Online Games
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Introduction to Digital Economics
18.4
Models for Massive Multiplayer Online Games . Figure 18.6 is a simple model for a massively multiplayer online game (MMOG) such as World of Warcraft. The model may also be used to analyze services in which the users may leave the service with a certain probability. Examples include social networking services and newspaper subscriptions. An individual or a player 18.4 · Models for Massive Multiplayer Online Games 272 18 may be in one of three possible states: potential player (B), player (P), or a player who has quit the game (Quitter) (Q). There are three flows, in which it is assumed that the rate of each flow obeys the Bass equation: 5 New players enter the game with rate (p + qP)B. 5 Players leave the game with rate (r + sQ)P. 5 Players rejoin the game with rate (u + vP)Q. The dotted lines in the figure show the network effect. For simplicity, we will call this model the BPQ model (Øverby & Audestad, 2019 ). The coupled set of differential equations is now: dB dt p qP B , dP dt p qP B r sQ P u vP Q , dQ dt r sQ P u vP Q . Adding the three equations results in dB/dt + dP/dt + dQ/dt = 0. This leads to the obvious conservation law B + P + Q = N, in which N is the total population of potential players. As usual, the model is simplified by assuming that N is constant (no birth or death processes). The number of independent differential equations is then reduced to two since the conservation equation can be used to eliminate one of them. These equations can then easily be transformed into a single, rather intrac- table, nonlinear second-order differential equation for P. There are a few cases in which analytic solutions can be found. However, we shall not pursue this here. . Figure 18.7 is an example of a typical solution of the differential equations of the BPQ model. The differential equations were solved using numerical meth- ods. The figure shows the share of the population that are potential players (B), Potential players New players Players Quitters Readoption Leaving . Fig. 18.6 Model of a massively multiplayer online game. (Authors’ own figure) Download 5.51 Mb. Do'stlaringiz bilan baham: |
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