Classroom Companion: Business


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Introduction to Digital Economics

Digital Goods 
and Services
Contents
6.1 
 Definitions – 74
6.2 
 Zero Marginal Cost – 78
6.3 
 Classification
of Digital Goods – 80
6.4 
 Zero Average Revenue
per User – 83
6.5 
 Digital Commodities – 84
6.6 
 Transaction Costs – 85
6.7 
 Bundling – 85
6.8 
 Conclusions – 86
 References – 89
6


74
6
 
Learning Objectives
After completing this chapter, you should be able to:
5
Explain the concepts of marginal cost, exclusivity, commodities, and transaction 
costs for digital services.
5
Explain why some digital goods and services can be offered free of charge.
5
Understand why service bundling is particularly simple for digital goods and 
services.
6.1 
 Definitions
Everything in the digital economy can be mapped down to the production, circula-
tion, trade, and use of digital goods and services. The definitions of digital good 
and digital service are related and sometimes overlapping concepts but are also 
different in several aspects.
Definition 6.1
digital good is a networked zero marginal cost virtual object having value for some 
individuals or organizations.
A digital good has, in addition, the following properties (Fournier, 
2014
):
5
The virtual object is intangible but can be stored as data on a digital medium, 
e.g., the consumer’s hard disk or smartphone or in the cloud.
5
The virtual object can be replicated without any incurred cost; that is, the mar-
ginal production cost of the object is zero as explained in 
7
Sect. 
6.2
.
5
The format of the virtual object must be such that it can be delivered to con-
sumers over the Internet, or in other words, the virtual object is networked.
5
The virtual object must have financial, psychological, or other value for the 
consumer (individuals or organizations). Virtual objects without value for any-
one are not included in our definition.
Examples of digital goods that satisfy this definition include Microsoft Word doc-
uments, music tracks on Spotify, webpages on the Internet, apps on iPhone, Wiki-
pedia articles, e-mails, data stored on electronic bank accounts, private data stored 
on Dropbox accounts, and the list of apartments on an Airbnb web page. These 
goods are all virtual objects; they have value for someone; they can be replicated 
without any cost; and they can be delivered to consumers over the Internet. Exam-
ples of non-digital goods are computers, mobile phones, and mobile base stations. 
These goods have value for someone, but none of them are virtual objects; they 
have non-zero marginal cost and cannot be sent over the Internet.

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