English for musical theatre actors 60211100 Study manual for students of musical theatre actor
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- Task 7. Directors
- Task 8. Pass The Energy Circle
Task 6. Greetings, Your Majesty
The teacher selects one student to sit in a chair and face away from the rest of the group. Ask the student in the chair to close their eyes. Select three students from the remaining group and have each one take a turn standing behind the chair and saying, “Greetings, your majesty” in whatever voice they like. Once all three students have gone, the student in the chair must guess who each one was. Task 7. Directors Choose two to three actors to be onstage. Choose a director for each actor. The directors sit at the back, and the actors play out the scene at the front. The teacher assigns the actors a scene and the first direction, and the scene begins. The actors can only do what their directors say. The directors each take a turn narrating the scene, and the actors must act it out. Whenever the teacher sees fit, they can call “Cut!” and new actors and directors are selected. Playing drama games is a great informal benchmark for where students are at in both comfort and range. Having them engage in games continuously over the length of the course allows you to see visible progress as students learn, become more comfortable and grow their abilities. Encourage everyone to participate and watch as they flourish and have fun! Task 8. Pass The Energy Circle Pass The Energy Circle is one of the best high-energy theater games to engage groups. The game involves synchronized sound-making. Have the participants gather around in a circle. Select a caller who will lead the circle in making sounds. The caller will give a sound to make. For example, the caller can say “boom,” “oops,” or “aah”. After the caller makes the sound, the next person clockwise will make the same sound. Other participants will take turns to make the sound as fast as possible in the same clockwise direction. The round ends with the caller being the last person to make the sound. Then the next person standing beside the caller becomes the next caller and gives a new sound to make. Other participants will take turns to make the sound as fast as possible in the same clockwise direction The game continues until everyone takes a turn to be the caller. The goal of the game is to transfer higher energy around the circle. In a round, each subsequent player should increase their pitch higher until the caller ends off with the highest pitch. Download 0.64 Mb. Do'stlaringiz bilan baham: |
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