Firm foundation in the main hci principles, the book provides a working


Download 4.23 Mb.
Pdf ko'rish
bet80/97
Sana23.09.2023
Hajmi4.23 Mb.
#1685852
1   ...   76   77   78   79   80   81   82   83   ...   97
Bog'liq
Human Computer Interaction Fundamentals

Table 8.3 Summary of the Expert Review Method
Evaluators/size
HCI experts/small sized (3–5)
Type of evaluators
Focused (experts on application-specific HCI rules, corporate-specific 
design style, user ergonomics, etc.), interface consistency
Formality
Usually informal (not controlled experiment)
Timing and objectives
STAGE
OBJECTIVE
ENACTMENT METHOD
Middle
Interface selection
Scenarios
Storyboards
Interaction model
Late/after
Interface design issues (look and 
feel such as aesthetics, color, 
contrast, font size, icon 
location, labeling, layout, etc.)
Simulation
Actual system
Note: Easy and quick, but prior heuristics are assumed to exist, and no actual user feedback is 
reflected.


131
U S E R I N T E R FA C E E VA L U AT I O N
Collision
Time
15
300
200
100
0
Sec
10
5
0
The Number of Collisions
Trial
1
Trial
2
Trial
3
Trial
1
Trial
2
Trial
3
KeyBoard
G-Bar
KeyBoard
G-Bar
Figure 8.7 A case of a task-performance measurement: (1) nominal: a game interface using a 
keyboard, and (2) new: a game interface using a new controller. Task completion time for navigating 
a maze is measured using the respective interfaces and then compared to indirectly assess the ease 
of interaction.
Figure 8.6 The initial (left) and redesigned (right) “play” activity/layer for No Sheets: The new 
design after evaluation uses a landscape mode and fewer primary colors. The icons for fast-forward 
and review are changed to the conventional style, and the current tempo is shown on top.


13 2
H U M A N – C O M P U T E R I N T E R A C T I O N 
minimize bias or variation, it is generally accepted that it is feasible to 
gather a sufficiently homogeneous yet relatively small subject pool for 
physical/cognitive task-performance measurement.
On the other hand, numerical scores can also be obtained from sur-
veys. Surveys are used because many aspects of usability or user expe-
rience are based on user perception, which is not directly measurable. 
However, answers to user-perception qualities are highly variable and 
much more susceptible to bias by the users’ intrinsic backgrounds. 
A few provisions can be made to reduce such biases, for example by 
using a large number of subjects (e.g., more than 30 people), using an 
odd-leveled (5 or 7) answer scale (also known as the Likert scale [9] 
so that there is always a middle-level answer, and carefully wording 
and explaining the survey questions for clarity and understanding 
(more guidelines in Table 8.4). Even though the result of the survey 
is a numerical score, the nature of the measurement is still qualitative 
because survey questions usually deal with user-perception qualities. 
Similarly to the task-performance case, a comparative survey against 
the nominal case is recommended.
Both types of measurement experiments can optionally be run 
over a long period of time, especially when memory performance and 
familiarity with the task is involved. For instance, to assess the ease 
of learning an interface, the task performance can be measured over 
weeks to see how quickly the user recalls how to operate the interface 
and produce higher performance.

Download 4.23 Mb.

Do'stlaringiz bilan baham:
1   ...   76   77   78   79   80   81   82   83   ...   97




Ma'lumotlar bazasi mualliflik huquqi bilan himoyalangan ©fayllar.org 2024
ma'muriyatiga murojaat qiling