Five-Minute Activities for Young Learners


 Choose a child to come to the front of the class. 2


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Choose a child to come to the front of the class.
This child decides on an animal. Check that it is a suitable choice for the
game.
Children in the class create Yes/No questions, using the categories from
Box 8 and the sentence stems from Box 10. Make sure that the questions
can only be answered with Yes or No. Demonstrate the upward inflection
at the end of the question that signals a Yes/No question.
Whoever guesses the animal has the next turn. If nobody can guess in
20 questions, then the child at the front of the class wins a point.
Five-Minute Activities for Young Learners
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