Innovative developments and research in education
INNOVATIVE DEVELOPMENTS AND RESEARCH IN EDUCATION
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INNOVATIVE DEVELOPMENTS AND RESEARCH IN EDUCATION
International scientific-online conference 103 PAGE Sculpting software provides intuitive tools for artists to manipulate and mold virtual objects, simulating traditional sculpting techniques. These tools allow for organic and free-form modeling, providing greater creative freedom. 5. Challenges and Future Directions As virtual environments continue to evolve, several challenges and areas for improvement arise in geometric modeling. Enhancing realism, increasing computational efficiency, and developing intuitive modeling interfaces are ongoing research topics. Additionally, the integration of machine learning and artificial intelligence techniques presents exciting opportunities for advancing geometric modeling in virtual environments. CONCLUSION Geometric modeling, with its methods and algorithms, forms the backbone of three-dimensional object representation and manipulation in virtual environments. By leveraging techniques such as wireframe modeling, surface modeling, and volume modeling, developers can create immersive and interactive virtual worlds that simulate real-world objects and scenarios. Algorithms such as tessellation, interpolation, approximation, Boolean operations, and deformation enable the generation, transformation, and interaction with 3D objects, enhancing the realism and visual fidelity of virtual experiences. CAD software and sculpting software provide powerful tools for geometric modeling, catering to precise engineering design and artistic creativity, respectively. These software solutions empower designers and artists to shape and refine virtual objects with precision and flexibility. REFERENCES: 1. Foley, J.D., van Dam, A., Feiner, S.K., Hughes, J.F. (2018). Computer Graphics: Principles and Practice. Pearson Education. 2. O'Rourke, J. (1998). Computational Geometry in C. Cambridge University Press. 3. Rogers, D.F., Adams, J.A. (2010). Mathematical Elements for Computer Graphics. McGraw-Hill Education. 4. Giyosov, Ulugbek; Bhargava, Sandeep; and Nuraliev, F M. (2020) "Modern technology enhanced adaptive and cognitive learning in the virtual reality environment," Scientific-technical journal: Vol. 24 : Iss. 6 , Article 12. https://uzjournals .edu.uz/ ferpi /vol24/iss6/12/. 5. Nuraliev F.М., Giyosov U.E., Jiyanov О.P. Integration of virtual reality and 3D modeling use of environments in education // ―International Conference On Information Science And Communications Technologies Icisct 2019 Applications, Trends And Opportunities‖, 4-6 November 2019, Tashkent Uzbekistan https://doi.org/10.1109/ICISCT47635.2019.9011899. |
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