Innovative developments and research in education


INNOVATIVE DEVELOPMENTS AND RESEARCH IN EDUCATION


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INNOVATIVE DEVELOPMENTS AND RESEARCH IN EDUCATION
 
International scientific-online conference 
103
PAGE
Sculpting software provides intuitive tools for artists to manipulate and mold 
virtual objects, simulating traditional sculpting techniques. These tools allow for organic 
and free-form modeling, providing greater creative freedom. 
5. Challenges and Future Directions 
As virtual environments continue to evolve, several challenges and areas for 
improvement arise in geometric modeling. Enhancing realism, increasing computational 
efficiency, and developing intuitive modeling interfaces are ongoing research topics. 
Additionally, the integration of machine learning and artificial intelligence techniques 
presents exciting opportunities for advancing geometric modeling in virtual 
environments. 
CONCLUSION 
Geometric modeling, with its methods and algorithms, forms the backbone of 
three-dimensional object representation and manipulation in virtual environments. By 
leveraging techniques such as wireframe modeling, surface modeling, and volume 
modeling, developers can create immersive and interactive virtual worlds that simulate 
real-world objects and scenarios. Algorithms such as tessellation, interpolation, 
approximation, Boolean operations, and deformation enable the generation, 
transformation, and interaction with 3D objects, enhancing the realism and visual 
fidelity of virtual experiences. 
CAD software and sculpting software provide powerful tools for geometric 
modeling, catering to precise engineering design and artistic creativity, respectively. 
These software solutions empower designers and artists to shape and refine virtual 
objects with precision and flexibility. 
 
REFERENCES: 
 
1. Foley, J.D., van Dam, A., Feiner, S.K., Hughes, J.F. (2018). Computer 
Graphics: Principles and Practice. Pearson Education. 
2. O'Rourke, J. (1998). Computational Geometry in C. Cambridge University Press. 
3. Rogers, D.F., Adams, J.A. (2010). Mathematical Elements for Computer 
Graphics. McGraw-Hill Education. 
4. Giyosov, Ulugbek; Bhargava, Sandeep; and Nuraliev, F M. (2020) "Modern 
technology enhanced adaptive and cognitive learning in the virtual reality 
environment," Scientific-technical journal: Vol. 24 : Iss. 6 , Article 12. https://uzjournals 
.edu.uz/ ferpi /vol24/iss6/12/. 
5. Nuraliev F.М., Giyosov U.E., Jiyanov О.P. Integration of virtual reality and 
3D modeling use of environments in education // ―International Conference On 
Information Science And Communications Technologies Icisct 2019 Applications, 
Trends And Opportunities‖, 4-6 November 2019, Tashkent Uzbekistan 
https://doi.org/10.1109/ICISCT47635.2019.9011899. 



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