Introduction to Optimization


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Figure 1.12
Possible path that a conjugate directions algorithm might take on a qua-
dratic cost surface.


discovered by its four namesakes independently in the mid-1960s (Broyden,
1965; Fletcher, 1963; Goldfarb, 1968; Shanno, 1970). Both approaches find a
way to approximate this matrix and employ it in determining the appropriate
directions of movement. This algorithm is “quasi-Newton” in that it is equiv-
alent to Newton’s method for prescribing the next best point to use for the
iteration, yet it doesn’t use an exact Hessian matrix. The BFGS algorithm is
robust and quickly converges, but it requires an extra step to approximate the
Hessian compared to the DFP algorithm. These algorithms have the advan-
tages of being fast and working with or without the gradient or Hessian. On
the other hand, they have the disadvantages of finding minimum close to the
starting point and having an approximation to the Hessian matrix that is close
to singular.
Quadratic programming assumes that the cost function is quadratic 
(variables are squared) and the constraints are linear. This technique is based
on Lagrange multipliers and requires derivatives or approximations to 
derivatives. One powerful method known as recursive quadratic programming
solves the quadratic programming problem at each iteration to find the 
direction of the next step (Luenberger, 1984). The approach of these 
methods is similar to using very refined surveying tools, which unfortunately
still does not guarantee that the hiker will find the lowest point in 
the park.
1.3
NATURAL OPTIMIZATION METHODS
The methods already discussed take the same basic approach of heading
downhill from an arbitrary starting point. They differ in deciding in which
direction to move and how far to move. Successive improvements increase the
speed of the downhill algorithms but don’t add to the algorithm’s ability to
find a global minimum instead of a local minimum.
All hope is not lost! Some outstanding algorithms have surfaced in recent
times. Some of these methods include the genetic algorithm (Holland, 1975),
simulated annealing (Kirkpatrick et al., 1983), particle swarm optimization
(Parsopoulos and Vrahatis, 2002), ant colony optimization (Dorigo and Maria,
1997), and evolutionary algorithms (Schwefel, 1995). These methods generate
new points in the search space by applying operators to current points and
statistically moving toward more optimal places in the search space. They rely
on an intelligent search of a large but finite solution space using statistical
methods. The algorithms do not require taking cost function derivatives 
and can thus deal with discrete variables and noncontinuous cost functions.
They represent processes in nature that are remarkably successful at optimiz-
ing natural phenomena. A selection of these algorithms is presented in
Chapter 7.

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