Lesson plan (with teaching material)


Using pictures and games in classroom


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Communicative Language Teaching FLTM lesson plan

Using pictures and games in classroom


  1. Using pictures in classroom

    1. Why use pictures?

By providing a wide range of contexts, students can meet a range of situations and experience that will equip them for real life communication. Specifically, pictures contribute to:

          1. interest and motivation

          2. a sense of the content of the language

        1. Five primary principles of using pictures in class

          1. Easy to prepare

          2. Easy to organize

          3. Interesting

          4. Meaningful and authentic

          5. Sufficient amount of language

        2. Some examples for using pictures

Topic from pictures

          1. Show pictures from inside the book.

          2. Ask the students to tell you as much as they can about the topic of the story.
      1. Using games in classroom


        1. Why use games?

Language learning is a hard task that can sometimes be frustrating. Constant effort is required to understand, produce and manipulate the
target language. Well-chosen games are invaluable as they give students a break and at the same time allow students to practice language skills.
Games are highly motivated since they are amusing and at the same time challenging. Furthermore, they employ meaningful and useful language in real contexts. They also encourage and increase cooperation.

        1. When to Use Games

Nowadays, games are often used as short warm-up activities or when there is some time left at the end of a lesson. Yet, a game should not be regarded as a marginal activity filling in odd moments when the teacher and class have nothing better to do. Games ought to be at the heart of teaching foreign languages. They can be used at all stages of the lesson, provided that they are suitable and carefully chosen.

        1. How to Choose Games

          1. A game must be more than just fun.

          2. A game should keep all of the students involved and interested.

          3. A game should encourage students to focus on the use of language rather than on the language itself.

          4. A game should give students a chance to learn, practice, or review specific language material

        2. Some ways to use games:

          1. Picking the apples

          2. Competition

          3. Climbing the ladder

          4. Hunting the match picture

          5. Twenty Questions

          6. Word Magic

You can create all kinds of appropriate meaningful and flexible games and amusing activities and educational activities are necessary to keep the class enjoyable and create a sense of fun. However, we must be careful that the activities do not last too long or the children will become bored.

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