Online multiplayer cooperative game with a competitive element
Download 17.81 Kb.
|
lit. review
References
1. Johnson, D. W., Johnson, R. T., & Holubec, E. J.: Circle of Learning: Cooperation in the classroom. Edina MN: Interaction Book Company. (1986) 2. Ketelhut, D. J. & Schifter, C. C.: Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption. Computers & Education, 56(2), 539-546. (2011) 3. Leng, E. Y., Ali, W. Z. W., Mahmud, R. & Baki, R.: Computer games development experience and appreciative learning approach for creative process enhancement. Computers & Education, 55(3), 1131-1144. (2010) 4. McCracken, M., Ben-David, K. Y., Almstrum, V., Laxer, C., Diaz, D., Thomas, L., Guzdial, M., Utting, I., Hagan, D. & Wilusz, T.: A multi-national, multi-institutional study of assessment of programming skills of first-year CS students. ACM SIGCSE Bulletin, 33(4), 125-140. (2001) 5. Miller, L. M., Chang, C. I., Wang, S., Beier, M. E. & Klisch, Y. (2011). Learning and motivational impacts of a multimedia science game. Computers & Education, 57(1), 1425-1433.Nelson, B. C.: Exploring the use of individualized reflective guidance in and educational multiuser virtual environment. Journal of Science Education and Technology, 16(1), 83–97. (2007) 6. Papastergiou, M.: Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Computers & Education, 52(1), 1-12. (2009) 7. Pintrich, P. R., Smith, D. A. F., Garcia, T. & McKeachie, W. J.: A Manual for the Use of the Motivated Strategies for Learning Questionnaire(MSLQ).Mich: National center for Research to Improve Postsecondary Teaching and Learning (NCRIPTAL), School of Education, The University Michigan. (1989) 8. Stahle, R. J.: From Academic strangers to successful members of a cooperative learning Group. An inside the learning perspective. In R.J. Stahle and B.R. Vansickle (Eds) Cooperative Learning in the Social Studies Classroom 26-30, Washington DC: National Council for Social Studies. (1986). 9. Vos, N., Van, D. M. H. & Denessen, E.: Effects of constructing versus playing an educational game on student motivation and deep learning strategy use. Computers & Education, 56(1), 127-137. (2011) 10. Wilke, R. R.: The effect of active learning on student characteristics in a human physiology course for nonmajors. Advances In Physiology Education, 27(4), 207-223. (2003) Download 17.81 Kb. Do'stlaringiz bilan baham: |
Ma'lumotlar bazasi mualliflik huquqi bilan himoyalangan ©fayllar.org 2024
ma'muriyatiga murojaat qiling
ma'muriyatiga murojaat qiling