Samarkand state institute of foreign languages Faculty of English philology and Translation studies


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GENERAL CONCLUSION
Game - it is learning in action, which significantly raises the quality of education.
The game requires a full commitment from the participants and their reactions as verbal, nonverbal, and means in this situation The game uses their knowledge and skills acquired during training, that is, their total stock of knowledge and skills.
The game has an element of surprise ("shock moments"), with which so many students meet in the process of real communication. During the game, as in real communication, participants must listen carefully to each other, because they do not know in advance what their partners will say, they must think quickly and respond to cues from their classmates.
During the game, there is an emotional lift, which is an extremely positive effect on the quality of education.
Games specifically designed for language learning, contribute to lasting memorizing individual expressions and grammatical structures as a result of frequent repetition of the replica, and therefore can be used to reinforce vocabulary and grammar skills.
Using games in the learning process - submits material in a more "comfortable" for the students’ assimilation if meets certain requirements (availability of images, sounds).
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