Samarkand state institute of foreign languages
Faculty of English philology and Translation studies
Department of English philology
COURSEWORK
The use of role-playing games for the development of discursive competence (in the example of B1 level students)
Student of 3rd course
Group 3.22
«__» ____________ 2023. Usarov Ulug’bek Shuxrat o’gli
The work is approved for defense:
Scientific supervisor
«__» ____________ 2022. Giyasova Dilafruz Hamzayevna
Samarkand 2023
CONTENT
Introduction………………………………………………………………….
CHAPTER 1. THE THEORETICAL BASIS OF A GAME AS A TEACHING AID………………………………………………………………
1.1. Historic background of game origin……………………………………….
1.2. The psychological value of the game………………………………………
1.3. Functions and principles of the role-playing game……………………….
1.4. Advantages of the playing method…………………………………………
1.5. Characteristics of the main types of games, their classification, and structural elements………………………………………………………………………….
CHAPTER 2. THE PRACTICAL IMPACT OF THE RESEARCH OF GAME……………………………………………………………………………
2.1. The objectives of case studies………………………………………………
2.2. To establish role-playing as a strategy …………………………………….
2.3. Types of Role-play………………………………………………………....
2.4. Developing discursive competence via role-playing games …………………
General conclusion………………………………………………………………
References………………………………………………………………………...
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