Teaching pronunciation for the pupils level b1 classes 10-11 plan introduction


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13 teaching pronunciation for the pupils level B1 classes 10-11

CONCLUSIONS
This research study show that although the main purpose of the Web is to inform, schools can turn the Web into an interactive learning tool through Web Quests. In our particular case, students of different undergraduate programs at Universidad Industrial de Santander with an A2 English proficiency level had the opportunity to interact in English in real life situations around the theme of a trip to London proposed in the Web Quest titled "Let's Go to London". Results indicate that the task proposed in the Web Quest increased students' motivation and helped them develop their communicative competence. This could be evidenced through an interview made to students after the activity was held; most of the interviewed students affirmed they had enjoyed the activity and had felt as if they were really touring London. The setting built in each station and the materials used were appealing adding a real life ambiance to the whole activity. Students also pointed out that they had learned new vocabulary, new phrases and had improved their pronunciation and their cultural knowledge by means of the links posted in the Web Quest.
As technology becomes part of students' everyday life, making use of Web Quests can boost students' motivation to learn a foreign language. The hands-on quality of computers, and the visual and aural materials presented in the Web make Web Quests the perfect tool to address all types of learners-kinesthetic, visual and auditory. Web Quests can also be a useful tool for foreign language teachers to enhance students' communicative competence. Written and aural English input organized in the Web-Quest provides a linguistic scaffold to develop productive skills such as speaking and writing. In addition to this, Web Quests provide authentic material that can be used to bring the world into the classroom. Students can now be exposed to different cultures without the need of traveling abroad.
Web-based learning and consequently Web-Quests, present some limitations, based on the findings encountered, that must be taken into consideration when using them in the classroom. Eraut (as cited in Zhao, 1998) mentioned that "the lack of time to learn and incorporate new technology and the lack of hard evidence that technology can serve their [teachers'] needs and make their work more effective and interesting" (Adoption and change section, para. 3) have led to an under use of the Internet. Apart from their instruction time, teachers have to deal with lesson planning and grading in their "free" time which leaves them with little time to learn how to use new technological tools in the classroom. But even if teachers know how to use Web quests, they may feel disinclined to use them due to the amount of time required to structure them and to find Web links suitable for the task. The researchers, both the Web Quest designer and the design observer agree on the fact that working on the Web Quest was really interesting and fun; however, they both affirmed that designing it and making sure that all the links matched the students' level and were appropriate for education was time consuming. Time spent designing the Web Quest was four times more than the time a teacher usually invests planning a regular lesson.
Using the Web in the classroom also increases the cost of education which leads to inequity. Lai and Kritsonis (2006) asserted that "when computers become a new basic requirement for students to purchase, low budget schools and low-income students usually cannot afford a computer. It will cause unfair educational conditions for those poor schools and students"
This drawback is even more significant in a developing country like Colombia where the gap between the rich and the poor is very large. Students at private institutions have access to the latest technology at both school and home; students in public schools, in contrast, may have limited access to technology at school and limited or no access at all at home. The sample group of the research study said in the interview carried out at the end of the activity that they had had trouble working on the assignments at home, but that had found computers available at the university computer center and, hence, had been able to work on the assignment.

REFERENCES


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11. Johnson, D.W., R.T. Johnson, and K.A. Smith. 1998. Active learning: Cooperation in the college classroom, 2d ed. Edina, MN: Interaction Press.
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1 Felder, R.M. 1994a. Any questions? Chem. Engr. Education, 28 no.3:174-75



2 Jensen, P.A., and J.K. Robinson. 1995. Deming’s quality principles applied to a large lecture course. J. Engr. Education 84, no.1:45-50.



3 R. Brent. 1994. Cooperative learning in technical courses: Procedures, pitfalls, and payoffs. ERIC Document Reproduction Service, ED 377038.




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