Temp o r ar y c apit al 2022 contents
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- The major risks have been grouped and are included in the following Risk Matrix. Q46
- Could your artistic programme be summed up by a slogan Management: Marketing and communication
- STAGES, TARGET AUDIENCES, CHANNELS AND PARTNERS
- Focus target group: local communities
- Channels and partners (examples) Sports.
- Through the looking glass.
- Key festivals and exhibitions.
- Focus target group: Lithuanians in the en- tire country
- Channels and partners (examples) National Television.
- Focus target group: Europeans and inter- national audience
- Airport. Airlines. Airviews.
- Digital presence.
- Kaunas Digital Games
- VR (virtual reality) products
WEAKNESSES:
— Weak bonds between local culture or- ganisations and the public. the cultur- al institutions lack interest from the younger audience, underdeveloped traditions of inclusive participation of the audience, community based arts and culture productions, centralised culture.
— underdeveloped community culture and civic participation, difficulties mo- bilising citizens to interact and con- tribute to cultural actions.
— underused innovativeness and the potential of academic and creative in- dustry fields.
— young people leaving the City, lack of qualified young professionals and dif- ficulties in attracting them to work in Kaunas. ageing of culture professionals.
— Cultural and community infrastructure requires reconstructions.
— Weak popularity of the City among the local and international tourists.
— Weak volunteering traditions. — underdeveloped traditions of private sponsorship and relations between cultural and business sectors.
— insufficient partnership among cultur- al and educational institutions.
— bad publicity and pessimism about the ECoC after the first project Vilnius 2009.
The major risks have been grouped and are included in the following Risk Matrix. Q46 our programme slogan is made-up of two keywords, that reflect the core definition of Kaunas’ identity. they talk about the most important shift that the City faces in the next decade. Kaunas 2022. Contemporary Capital. KaUNas 2022. Šiuolaikinė sostinė. the slogan clearly reveals and indicates the transition from “temporary” to “contem- porary”. a small difference of three added
letters is actually a giant leap in the im- age of the City (in Lithuanian also: Laikinoji -> Šiuolaikinė). Kaunas, which for the past eighty years has been pointlessly labeled and mocked as a “temporary Capital”, re- invents itself as a contemporary city in the context of Europe. this is the point at which European Capital of Culture meets, inspires and helps Kaunas to find a new self-identity. all of the artistic programme in its es- sence is a translation of the concept and slogan into action. the programme is cut- ting edge, contemporary, oriented towards European values and constructed to leave a long-lasting productive legacy. in English “contemporary” might be asso- ciated with contemporary art and evoke the opposite to inclusiveness and open- ness. however, in Lithuanian the word just means “something that is happening in the present” – we use it every day and nobody is afraid of it.
planned budget, irrespon- sible use of project budget allocated to the partners Medium general director, supervisory Council, Monitoring team
— detailed budget structure is in place approved by the City and district Municipalities.
— Detailed and transparent financial planning and public ac- countability.
— financial monitoring and evaluation scheme and supervi- sory board.
— Clear partnership terms and responsibilities and high ac- countability of project partners to the ECoC body. Political: Loss of political/ administrative support Low Kaunas City and district Mayors, general director voted Council support from the Kaunas district Municipality and Kaunas City Municipality. ECoC included in the main strategic plans of Kaunas City Municipality and supported by main political par- ties and movements. the support of ECoC programme has been expressed by the Culture Minister of Lr. recommendations of all aforementioned political bodies have been taken into account forming main administrative, managerial, financial decisions.
dia attention, effect on City’s self-confidence in case of failure to secure the title high Kaunas 2022 team, Communication Manager
— Communicating clearly the aims and priorities of Kaunas 2022 programme to the public.
— high publicity and transparency through active public com- munication, encouraging locals to actively get involved in planning and contributing to the programme. Managerial: unexpected changes (resig- nations, long-term leaves, personal problems, etc.) in the managerial staff, lack of qualified young profession- als to recruit Medium
general director, administration department
— Managerial structure foresees a team of experts for each member of management.
— the tempo academy (2017–2021) will incorporate profes- sionals in the organisation of the ECoC year.
— involving students and youth in voluntary programme. — youth-friendly environment by fostering young initiatives through open calls.
— attracting qualified professionals from other regions. Cultural Connectivity insufficient involvement and collaboration of local culture operators in the programme, weak volunteering and ac- tive participation traditions Medium artistic director, tempo academy, Curatorial team, general director
— involving culture operators in programming of Kaunas 2022 at an early stage (over 85 local organisations are already involved).
— network building for collaborative projects, marketing and communication actions, focussing on community involve- ment projects and stakeholders’ research.
— active involvement of local operators encouraged through additional funding from Kaunas 2022 budget to create new ideas and projects for the programme.
— setting up a volunteer centre for mobilising citizen groups for volunteer activities. 94 95 K AUNAS C ON
O R AR Y C APIT
AL 2022
Q47 What is the city‘s intended marketing and communication strat- egy for the European Capital of Culture year? Marketing and communication our marketing and communication strat- egy is built around a roadmap made of three essential elements: the place we are, the place we want to be, and how to get there. What we are: a temporary capital. no city in Lithuania has more stereotypes about itself than Kaunas does. and most of them are highly critical and non-productive. What we want to be: a Contemporary Capital. We can create a destination for parallel trends like a young look and feel of the City and a growing line-up of arts and science activities mixed with a blend of community arts and traditional crafts and knowledge – and encourage people who live here.
the Mythical beast has a key role in our programme as well as in our marketing and communication plan. a number of advertisement teams have al- ready confirmed their intent to work with Kaunas, including rio olympic games visual identity authors from sao paolo and some of the best local and national agencies.
Like our programme, our communication strategy goes through four stages. ignition (2017–2018), agitation (2019– 2020), Explosion (2021–2022), Legacy (2023 and beyond). Each of them will fo- cus on a specific target group and activi- ties but a lot of it will criss-cross different stages and different audiences.
this early phase is key in the transition from the bidding to the preparation phase so that momentum is created and main- tained. new target groups will include e.g.: the abundant communities of sport and basketball fans, senior citizens, peo- ple who live in remote areas, residents of dorm-towns and sleepy seniūnijos, busi- ness companies and their employees, chil- dren, youth and families, and public serv- ants. “translating” the messages of our programme into individually tailored lan- guage will help us reach out to a local and regional audience and achieve some of the targets set in our audience development strategy: to move from beer and basketball to museums and Modernism; to move off the couch and into creativity; to “culturise” the curriculum; to put a smile back on the face of Kaunas culture.
one of the biggest challenges is to create a new identity for Kaunas’ “sleeping dis- tricts”, industrial areas and their aging in- habitants, for example through the fluxus
Labs. Waking up Kaunas starts with new points of action in the most unexpected locations by involving citizens into the making of the beast and the playful activi- ties for young and old. Channels and partners (examples) Sports. Kaunas Žalgiris club is the no. 1 team in the no. 1 sports in Lithuania – bas- ketball. We are negotiating with our local basketball, football and other sport clubs to contribute to each other’s marketing cam- paigns. We have already invited our major basketball leaders to participate in Kaunas 2022 ambassadors’ network. Kaunas 2022 logo on the T-shirts of Kaunas Žalgiris bas- ketball team can communicate our project locally, nationally and internationally.
that will be designed and produced will be accompanied by marketing activities so that it will become in itself a means of com- munication through which local citizens as well as visitors can share their moods. Urban marketing. We will use the City space for marketing campaigns. for ex- ample, prints from the M. K. Čiurlionis national Museum of art collection will be displayed in unexpected spaces of the City promoting Kaunas 2022 programme and the travelling Museum programme; we will also commission murals and work with local street artists; traces left around the City by the beast will awaken the cu- riosity of the local population and media.
of our partners in the artistic programme we are planning on inviting bloggers and vloggers from all over Europe for short- term residencies an outside perspective. RAAAAWWWWRRRR. dealing with the My- thical beast of Kaunas artistic and commu- nication actions go hand in hand.
ships with newspaper publishers, televi- sion, the cultural press and online portals and will continue involving the local press for support and communication. We already agreed on a partnership with one of the ma- jor Lithuanian online news portals 15min.lt. in the agitation and Explosion phases we will reach out to international media.
look at the analogue reality by audio, video, augmented reality, bluetooth and location services based apps. digital technology can add the dimension of time to spaces in the City. the digital is an ongoing and growing activity that has already started with our launch of a social media campaign which reached over 450,000 people. We have set up a bilingual website www.kaunas2022.eu and we are going to further extend its func- tionality. single projects that start(ed) in 2016/2017 like fluxus Labs, Kaunas Chal- lenge (with the Centuryans), the collabora- tive fiction methods and physical form cre- ation of the Mythical beast of Kaunas will need digital platforms, coding, apps and so- cial media channels for their internal and external communication, and virtual exhibi- tions for citizen votings. Key festivals and exhibitions. through our connections with Kaunas biennial, Kaunas photo, Kaunas jazz, aura dance and other festivals we have good contact points to reach the local and national audience as well as a basis for a network of local, na- tional and international media.
2022 information point will be a new struc- ture located centrally (preferably in a Mod- ernist building) to promote local cultural events and City tourism. it will also host a café where our intercultural learning Café du Monde events will take place, and a mar- ketplace of opportunities to get actively in- volved in Kaunas 2022 programme. AGITATION 2019–2020 at this second stage we will continue with communication on the local level at full output but will also focus increasingly on the national and international level.
We intend Kaunas Contemporary Capi- tal to become a celebration for the whole country. Kaunas is mostly associated with a mono-national, deeply Lithuanian narra- tive: it’s the most Lithuanian city, the “heart of Lithuania” – perhaps understandable since our country has been unable to live its national identity for so long. We need strong storytelling practices (e.g. in the pro- gramme platform Memory Office) to return the erased multicultural history to Kaunas identity. jewish heritage is one example worth reviving, celebrating and using the Modernist architecture is another, as well as creating “new celebrities”, like Emma gold- man or Emmanuel Levinas for a communi- cation of multicultural and multinational pride throughout the country. Channels and partners (examples) National Television. We are negotiating an agreement for a long-term partnership with the Lithuanian national radio and television (Lrt) in terms of regular col- laboration with Culture Lrt channel for coverage and broadcasting. also national tv has agreements with many European tv stations (such as dW and other) for exchange of cultural programmes, which would also be used for dissemination of the cultural programme Europe-wide.
marketing campaign together with the Mu- nicipality’s international relations division and put project advertising in public and in- ternational transport as well as on highways. Current international partnerships of Kaunas City Municipality include the hanseatic net- work, more than 20 twin cities, and the un- EsCo Creative City network.
companies and arrange that branded ban- ners promoting Kaunas 2022 programme are used on their trucks travelling across Europe and beyond.
include programme taking place in the digital realm like the fun interactive per- formance platform with scenes from the Mythical beast. a digital game will be pro- duced featuring the Mythical beast and fellow characters. a smartphone app “Cul- tural awakening” will give notifications for cultural events online and offline.
finally the ECoC action takes place and we introduce the City where culture never sleeps. Communication includes the level of European and international audiences next to continued efforts towards local and national audiences and participants.
the hardest part is getting people to trav- el to Kaunas from outside the country. the most visited places by foreign tourists are vilnius and the Curonian spit on the coast. rarely visitors stop for more than a few hours in Kaunas but with tailor-made tour- ism packages for an overnight stay with cultural events and special Kaunas 2022 guided tours we intend to attract new au- diences to Kaunas. Most visitors to Kaunas come from rus- sia, germany, poland, Latvia, Estonia, be- larus, finland, united Kingdom, italy and france. the second level target markets in the tourism strategy include norway, swe- den, the netherlands and denmark – this means that through our activities with the tourism boards we can already reach a sig- nificant number of countries and potential visitors in Europe. some of the attractions for an international audience have been detailed in Q10 – here are the channels with which we will convey them. Tourism fairs like the vakantiebeurs in utrecht, itb in berlin, WtM London, salon du tourisme in paris and Matka in helsinki will be platforms to approach tourism op- erators from all over Europe and overseas (as visitors from israel and japan are be- coming increasingly important).
pilots, stewards, bus and taxi drivers to be aware of the programme and help guests navigate the cultural programme. flying Europe balloon in a shape of a char- acter of the Mythical beast designed by patricia piccinini, gliding over the skies of European cities in 2021 and over Lithuania and Kaunas in 2022 is envisaged to attract international attention to Kaunas 2022 pro- gramme. Land art piece (related to the My- thical beast of Kaunas) will meet everyone landing at Kaunas international airport. Diaspora. We are working with our part- ners like the Lithuanian Confederation of industrialists, global Lithuanian Leaders, rotary Clubs and other networks to invite them as Kaunas 2022 ambassadors. Every fan of Kaunas at home or abroad can get a variety of instruments which will enable participation and promotion. Merchandising. the new cultural legend around
the Mythical beast of Kaunas will include a set of unique community-created characters which will be used for conven- tional and innovative merchandising. for example a digital “kiosk” will allow every- one to customise their favourite character from the new legend and buy a personal 3d printed model. Digital presence. Web, apps and social. We will develop a mobile application in sever- al languages which will inform its users of Kaunas 2022 programme, allow purchas- ing tickets, providing an interactive map of Kaunas, connect into the “hedonometre” for evaluation, link with online sources of heritage and history information and will allow indulging in a series of games relat- ed to fun facts about Kaunas and its multi- faceted identity. Communication and marketing tools will include a digital technology based project pixel tunnels to Europe (2021–2022) – a two ended “screen” tunnel installed in open and closed public spaces in different cities in Europe which will broadcast spe- cial events (concerts, talks, flash mobs, the- atre and dance performances) from Kaunas and Esch-sur-alzette in 2021 and 2022 to public audiences in previous or upcoming ECoC cities. the project will work as a marketing tool and help to announce the artistic pro- gramme in many cities across Europe. Kaunas Digital Games. We are commission- ing
computer games and virtual tour-games the stories of which will be incorporated in- to digitised Kaunas environments: (1)
the Mythical beast and the fortress system (legend says they are connected by underground tunnels), (2) Modernist build- ings with their hidden stories, secret clos- ets, roof terraces and spy rooms, but also storytelling tours and augmented reality content e.g. in the digital diplomacy pro- ject and (3) an augmented reality game (next generation pokemon) e.g. using M. K. Čiurlionis paintings to virtually aug- ment the environment or old photographs to superpose streets for virtual time travel. additionally, some of the games/pro- grammes and documentaries will be adapted to VR (virtual reality) products, allowing digital tourists to experience Kaunas uniqueness from any place of the world.
the communication will continue be- yond 2022 to ensure that the evaluation and monitoring results are distributed in a meaningful and useful way to benefit future cultural and social activities. the hedonometre will continue to receive and send until the next generation is launched or until it indicates perpetual happiness of Kaunasians :-). some of the projects, espe- cially the tempo academy of Culture, the community platform We, the people as well as Emerging Kaunas are created as long-term development tools and do not have a “sell-by-date”. Communication and marketing will continue through the creat- ed tools as well as newly developed ones. the Mythical beast is there to stay and set- tles into becoming the long-known symbol and guardian of the City. Merchandising, guided tours to the beast sightings and the unbroken interest in Modernist herit- age is communicated by the citizens them- selves as well as permanently integrated in the communication of the Municipality and the local and national tourism boards. |
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