Game technologies
(game learning)
|
Ijtimoiy tajribalarni o‘zlashtirishning barcha ko‘rinishlari: bilim, ko‘nikma, malaka hamda hissiy-baholovchi faoliyat jarayonini hosil qilishga yo‘naltirilgan shartli o‘quv vaziyatlarini ifodalovchi shaxsga yo‘naltirilgan ta’lim (pedagogik texnologiya) turlaridan biri
|
One of the types of education (pedagogical technologies) aimed at creating a process of emotional and assessment activity as well as skills and competence that are the forms of mastering various social experiences by a student
|
O‘quv loyihasi
Learning project
|
1) talablarning muammolarni izlash, tadqiqot qilish
va yechish, natija (echim)ni mahsulot ko‘rinishida rasmiylashtirishga
qaratilgan mustaqil o‘quv faoliyatini tashkil etish usuli;
2) nazariy bilimlar asosida amaliy topshiriqlarni
yechishga qaratilgan o‘quv harakati vositasi;
3) rivojlantirish, tarbiyalash, ta’lim berish, bilimlarni boyitish, mustahkamlash va malakalarni shakllantirishga yo‘naltirilgan didaktik vosita
|
1) a method of organizing an independent learning activity carried out by students for searching, studying and solving the problems and representing a result in the form of a product;
2) means of learning activities carried out by students for accomplishing the practical assignments based on theoretical knowledge;
3) a didactic mean that developes, educates, increases knowledge and develops skills, competence
|
O‘quv topshiriqlari
Study assignments
|
O‘rganilayotgan mavzu bo‘yicha talabalar tomonidan o‘zlashtirilgan bilim, ko‘nikma va malakalar darajasini aniqlashga xizmat qiladigan ta’limiy vazifalar yig‘indisi
|
A set of learning assignments that allows to identify the level of knowledge, skills and competence of students on a certain subject
|
|