You Can Learn to Remember: Change Your Thinking, Change Your Life pdfdrive com
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@miltonbooks You Can Learn to Remember Change Your Thinking, Change
turning the tables
A whole book could be written on cardcounting, but here’s a brief summary of my technique. In blackjack, the greater the concentration of high cards left in the dealer’s “shoe”, the better the cards to come. To remember which cards have been dealt, I give each card played a numerical value. Cards two through six = 1; seven through nine = 0; and 10, ace and the court cards = -1. I keep a running total of the values of played cards. Bets must be placed before each deal, so if the total is greater than +1, I know that high cards are still in the shoe and I increase my next bet; and vice versa. This technique is good for a single deck, but casinos use four to eight decks of cards in a shoe, so a “true” count can be gained only by dividing the running total by the approximate number of whole decks left to play. First, we must apply the three keys of memory – imagination, association and location – in the form of the journey method. A familiar route of 52 stages will provide a mental videotape on which to record the chance order of all the cards in the deck. The journey should be especially familiar. Before you even pick up a deck, think carefully about the journey and establish precisely the 52 landmarks. Run the “tape” of them through your mind over and over until they are fixed. Finally, pick up a deck of cards. If you are to be able to remember these cards in any order, each card needs its own permanent and unique visual code. Translate each card into a person – people can interact with the stages in the journey, so they are memorable. Pick out the court cards and examine the faces. Imagine that each is a person known to you – perhaps the Jack of Hearts resembles your nephew in some way. If the court cards do not remind you of anyone you actually know, give them the persona of someone famous. Next, translate each of the other cards into a person. This is more difficult, but once you have mastered this particular part of the code, memorizing the deck will become straightforward – if not, to begin with, easy. Choose an appropriate letter for each suit: H for Hearts; C for Clubs; D for Diamonds; and S for Spades. Use the Dominic system to give each number from 1 to 10 a letter. Having attributed letters to suits and letters to numbers, every card has a two- letter code: the five of diamonds is ED; the two of clubs BC; and so on. Use these letters as the initials of a person – either someone you know or someone famous. For example, ED might be a friend with these initials, while BC might be Bill Clinton. Download 0.7 Mb. Do'stlaringiz bilan baham: |
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