50.… is the ability to organize interactive, effective interaction of students based on intensive technologies; ability to manage team work.
Communicative competence
Perceptual competence
Interactive competence
The game-technical competence
51.….is the ability to teach students the correct perception of each other, the formation of a favorable first impression and mutual understanding at the emotional and cognitive levels.
Communicative competence
Interactive competence
Perceptual competence
The game-technical competence
52.…. Is knowledge and skills in intensive interactive technologies: knowledge of the varieties of intensive technologies and technologies of game modeling, methods of "immersion" and "unloading", as well as design, preparation, implementation, analysis and evaluation of performance gaming technologies, the use of feedback techniques, debriefing.
Communicative competence
Interactive competence
The game-technical competence of the teacher
Perceptual competence
53.The main idea is that some players hide treasures, determine their coordinates with the help of GPS navigators and report them to the Internet. Other players use these coordinates and their GPS receivers to find caches. What kind of game is it?
Business games
Didactic games
Geocaching Games
Interactive games
54.What is the difference and unique feature of didactic games from other children's games?
proposed and organized by the teacher
pre-planned by the teacher
all of them are right
the purpose of the game is educational (learning knowledge, skills, etc.)
55.What is the special feature of children's play?
lack of coercion, guidance from adults
the purpose of the game is the activity itself and the enjoyment of it
all of them are right
the result is not expected in advance, the game ends when the children get bored
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