C omputer science is like magic-you can make anything you imagine!
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- Programming Environments Curricula
NOVICE-FRIENDLY CS
PROJECTS While implementing CS projects in the elementary classroom may seem daunting, we advocate for integrat- ing CS into the rest of the learning happening in a classroom, across multiple disciplines. In this section, we describe two examples of novice- friendly CS projects we completed with elementary school students: (1) program a digital story, and (2) cre- ate digital animations of physical sys- tems. Then, we describe how we used the UDL framework to ensure the activities were accessible to all of our students. In all activities, we used a Scratch- style (scratch.mit.edu; see Figure 1) programming environment, which al- lows users to drag and drop colorful blocks (or coding commands) into lon- ger scripts (or lines of code) to control the animated actions of sprites (pro- grammable characters or objects), TABLE 1 FREE Resources available for elementary school teachers and students to learn CS. Programming Environments Curricula Scratch scratch.mit.edu ScratchEd scratched.gse.harvard.edu Alice alice.org Code Studio code.org Tynker tynker.com CS First cs-first.com Code Academy codeacademy.com CS Unplugged csunplugged.org Agentsheets agentsheets.com Exploring Computer Science exploringcs.org Blockly developers.google.com/blockly/ Teacher-led Hour of Code Lessons csedweek.org/educate/ curriculum/teacher-led MIT App Inventor appinventor. mit.edu/explore/ Coding for Kids – created by an author of this paper! udemy.com/coding-for-kids 80 • • MAY/JUNE 2021 which are displayed on the stage. Digital Stories. Creating a car- toonlike animated version of written stories through block-based coding (called a digital story) links CS direct- ly to other classroom work involving literacy. Students can program digital story versions of books that they have read in class, or write their own stories to later program. In one specific proj- ect connected to science, we tasked fourth-grade students with program- ming a digital story to communicate science concepts. For example, one student programmed an animation about the formation of volcanoes (4- ESS2-2) while another student fo- cused on the phase changes involved in making ice cream (2-PS1-3) (see Figure 2 for an example). Our stu- dents created stories in six, 45-min- ute class sessions, concluding with a gallery walk to view what others had programmed. While we allowed stu- dents to select the science content of their stories, teachers could assign specific topics. Further, this activity could easily be modified to support students in grades 2–6. For younger students who are still learning to read, we recommend using Scratch Jr. ( www.scratchjr.org) for its inher- ently visual format. See Hansen et al. (2015) for more specific details about how we facilitated this project with our students. Digital Animations of Physical Sys- tems. Another novice-friendly com- puter programming project is creat- ing digital animations of physical systems. We tasked students with cre- ating digital versions of Rube Gold- berg machines to learn about forces and motion and simple machines (3- PS2-1) before constructing a physical version to move a series of marbles to designated locations around the classroom. First, students worked in small groups to program their digital linkage in Scratch to visualize their simple machine and how certain mo- tions would cause objects to move in different ways. Then, students were provided with reused, generally re- cycled, materials such as paper towel rolls, marbles, egg cartons, tape, rub- ber bands, toy cars, old Legos, and string. They also had access to giant wooden peg boards and were encour- aged to use the recycled materials to create linkages, or mechanisms to move a marble across or down the peg board. FIGURE 1 Scratch-style programming environment used by students to create stories and animations. FIGURE 2 Digital animation depicting phase changes involved in making ice cream. Note this was programmed in a test- version of Scratch, so the interface varies slightly. 81 • www.nsta.org/science-and-children Students worked in small groups to design one linkage independently, but were also required to commu- nicate with peers nearby to ensure the linkages connected effectively to form one collaborative Rube Gold- berg machine. For example, one group constructed a catapult using pencils and rubber bands to launch a marble through a box and down an inclined plane, where it hit a toy car. This triggered the release of anoth- er toy car, wedged between rulers, which knocked a toy bus (attached to a string) off a bookshelf and into an- other marble, before traveling down a pegboard to the next group’s link- age (see Figure 3 for the digital ver- sion). We share this specific example because it involved a student with a moderate learning disability who was able to program the animation shown in Figure 3 and successfully build the physical linkage to connect with the larger classroom machine. See Figure 4 for another programmed linkage created by a student for this project. Download 335.79 Kb. Do'stlaringiz bilan baham: |
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