Classroom Companion: Business
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Introduction to Digital Economics
Chapter 9 · Network Effects 131 9 suppliers becomes a de facto monopoly after all competitors have been squeezed out of the market. Positive feedback may govern the evolution of a single technol- ogy (search engines), the evolution of a digital service (the World Wide Web), and the competition between technologies or companies providing digital services (Facebook vs Myspace). 9.3 Characteristics of Network Effects The network effect may be time-dependent and may even change from positive to negative as the number of users of the game or service increases. One example is an interactive video game in which the gaming experience of the early game attracts more players. When the number of players increases, the game may become over- crowded, causing players to leave the game, thereby shifting the network effect from positive to negative. The network effect is measured by the amount of interactions or number of links in the network. This is proportional to the amount of use of the network resources which in turn is proportional to the time or amount of attention invested in the network by the users. Remember that attention is a scarce resource in much demand by the providers since user attention means opportunities for the providers to sell goods and services and thereby generate revenues. The strength of the network effect is thus a direct measure of the number of links that each new user adds to the network. This is shown in . Fig. 9.6 , in which a new user (node) joining the network connects to three existing users, thereby add- ing three new links to the network. It is not uncommon that a new user connects to all other users in the network. If a new user connects to exactly one other user in the network, there are no network effects. This is equal to the Sarnoff type of net- work in 7 Sect. 9.6.2 . Value networks in general and many digital services have strong network effects. Examples include Facebook, Twitter, YouTube, Uber, Airbnb, Skype, MMOGs (e.g., World of Warcraft), and smartphone app ecosystems. Links between users may have different strengths depending on the importance of the relationship and volume of interaction between the users. Users may also have different importance in the network depending on how connected they are. Central users are users with a high number of links, while marginal users are users with a low number of links. Positive network effects Increased value of service New users join the service . Fig. 9.5 Positive feedback. (Authors’ own figure) Download 5.51 Mb. Do'stlaringiz bilan baham: |
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