Content introduction chapter I: classification of games and activities


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Alisher\'s course workFINAL

Visual and computer literacy. This is something which is vital in light of the fact that we live in a world which is ruled by innovation. By playing games, students gain visual and computer literacy skills which will prepare them for the world of work.
Rule following and problem-solvingskills. Game drills are based on rule following and students are required to follow rules inorder to achieve a high score and move to the next stage. Students can easily apply this knowledge in real world situations as they are encouraged to think outside the box. v. Beneficial for students with attention disorders Using games can help capture students attention as this is considered to be a fun way of learning. Research conducted has discovered that web based games can assist kids who experience attention problems. Teach other skills Games can also be used to teach other skills such as critical thinking, problem solving, sportsmanship, interaction and collaboration with peers. This helps in creating less stifled individuals who are not limited but can adapt to any real world situation.
Furthemore,‘It is important to remember that what the student does is actually more important in determining what is learned than what the teacher does’.[19,45] This statement is congruent with a constructivist view and also reminds us that students in higher education must engage with and take considerable responsibility for their learning. It is important that learners structure information and are able to use it.The teacher cannot do all the work if learning is to be the outcome; congruently, the teacher must ensure that course design, selection of teaching and learning opportunities and assessment help the learner to learn. As designers of courses and as teachers, we want to ‘produce’ graduates of higher education capable of critical thought, able to be creative and innovate at a relatively high level. Learning requires opportunities for practice and exploration, space for thinking or reflecting ‘in your head’ and for interaction with others, and learning from and with peers and experts. These imperatives, coupled with those of our discipline, should affect our view of how we teach (and design courses) in our particular higher education context.Case study 3 (opposite) shows three teachers creatively exploiting technology to assist learners to grasp the symmetry of molecules. So that teachers should use different kind of learning games and class activities.Here some list of learning games:
Word Search. A word search is a word find or word seek puzzle which consists of words placed at random in a box. Using word search to teach History involves using key terms that students have to know and remember. Students can discuss about the words in the comments section that is found at the bottom of the page to define and find meanings of these key words. When creating the word search, different difficulty levels such as easy, medium or hard can be selected and the maximum time allowed can be changed based on the level selected. While also learning History, other skills such as rule following can be learnt as students have to follow rules and find all the words in the given time frame to attaining a good score. The diagram below shows how the key words are entered into the type words text box, and the instructor has to enter the game title, description and choose a difficulty stage as well as the time permits. These parameters can be changed to suite the different topics that will be covered in class, as this word search is a support tool for face to face instructional methods.

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