Contents introduction chapter I developing English vocabulary of students through role-playing games to B1 levels


Types of role-playing games for teaching English vocabulary


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Chapter I developing English vocabulary of students through role

2.2 Types of role-playing games for teaching English vocabulary.
A game is an organized activity that usually has the following properties: a particular task or objective, a set of rules, competition between players, and communication between players by spoken or written language (Richards, Platt, and Platt, 1992). Game is also defined as an “activity with rules, a goal, and an element of fun” (Hadfield, 1990).
Different writers have different classification of games. Lee (2000) classifies games into ten kinds:
structure games, vocabulary games, spelling games, pronunciation games, number games, listen-and-do games, read-and-do games, games and writing, miming and role-play, and discussion game. However, McCallum (1980) categorizes games for language learning into seven kinds: vocabulary games, number games, structure games, spelling games, conversation games, writing games, and role-play and dramatics. From these two writers’ division, we have five main kinds of games: vocabulary games, structure games, writing games, reading games, and games for developing speaking and listening skills. Each kind of game focuses on a language component or a skill, so when choosing games, one of the factors that teachers have to consider is the aim of the lesson
Role-play games. Role play can involve students playing roles that they do not play in real life, such as dentist, while simulations can involve students performing roles that they already play in real life or might be likely to play, such as customer at a restaurant. Dramas are normally scripted performances, whereas in role plays and simulations, students come up with their own words, although preparation is often useful.
Nonetheless, Greenall (1990, p. 11) classifies games in a different way:
a. Do-it-yourself simulation. It is an activity in which the students play themselves in a situation which he/she has either experienced or can at least relate to in some way.
b. Role-play. Students are required to react in accordance with the identity or the role marked on the card, developing the character with improvised dialogue in either an everyday situation or a clearly defined setting.
c. Describing. This is a simple situation in which one person has a certain item of information which he/she can only reveal by drawing, mime, roundabout description or Yes/No answer to questions put by the others.
d. Matching pairs. This is where words, pictures, lines of dialogue, etc. are divided into more than two parts and then shuffled. One part is given to each of the students who must then find his/her partner.
e. Jigsaw. It is similar to Matching Pairs. It is divided into more than two parts and the students have to work to match them together.
f. Logical sequences. This technique is similar to Jigsaw, but it is used for materials such as strip cartoons, song lyrics or proverbs of which the components can be reconstructed in the correct and logical order.
g. Board games. Teacher thinks of a situation, which involves some sequence of events, and asks students to think of a number of favorable and unfavorable events which might occur as the players proceed.
h. Discussion. Activities can be used as a springboard for discussion or questionnaires.
These above games can be played in pairs, groups, or with the whole class. They can be card games, board games, puzzles, and role-play according to the size of the class or the excitement of the games. Games are diverse and techniques used to carry them are various. They can be used at any stages of a class (Harmer). This study only focused on labeling games in which participants matched labels with pictures.
According to Bradley (2010), games have some characteristics that are advantageous to language learners as follows:
First, games engage all students in the learning process. When students play games in pairs or groups, they have the opportunity to recognize and appreciate the contributions of others and use team-building skills. Some classroom games focus on individuals working to win against all other peers in the class. This type of game works well with students who are highly motivated and competitive.
Second, games provide an opportunity for collaboration and/or cooperation. Classroom games provide an opportunity for students to collaborate and cooperate with each other, while working towards a common goal - winning. In some games, students are paired or grouped, which may lead to peer tutoring and the use of cooperative skills in order to win. They may not realize that they are actually learning, but they are working together towards a common goal.
Third, games provide an enjoyable learning experience. Creating a fun and enjoyable learning environment is a large first step toward motivating students. Research indicates that classroom games are effective strategies that facilitate learning.
Concisely, games help engage all students, provide an opportunity for collaboration and/or cooperation, and provide an enjoyable learning experience.
Some of the possible teacher roles are: Facilitator - students may need new language to be 'fed' in by the teacher. If rehearsal time is appropriate the feeding in of new language should take place at this stage. Spectator - The teacher watches the role-play and offers comments and advice at the end. Participant - It is sometimes appropriate to get involved and take part in the role-play yourself. To sum up, incorporating role-play into the classroom adds variety, a change of pace and opportunities for a lot of language production and also a lot of fun! It can be an integral part of the class and not a 'one-off' event. It's fun and motivating; quieter students get the chance to express themselves in a more forthright way; the world of the classroom is broadened to include the outside world - thus offering a much wider range of language opportunities. In addition to these reasons, students who will at some point travel to an English speaking country are given a chance to rehearse their English in a safe environment. Real situations can be created and students can benefit from the practice. Mistakes can be made with no drastic consequences.
The teaching process does not involve only giving instructions. It is how to teach language elements, how to create techniques, activities and how to make learners do these activities enthusiastically. Therefore, the teacher has an important role since he is one of the main elements in the teaching and learning processes. The teacher, however, has to have considerable knowledge of applied linguistics, psycholinguistics and professional skills. The linguistic skills mean that the teacher should understand the nature of the language he is teaching. Also, he should have the ability to use it ( i.e. he is to be able to produce and understand the vocabulary items and the sentences which are appropriate in a given context when they occur in the texts to be taught ). The psycholinguistics and professional skills mean that the teacher should have a considerable amount of knowledge about the psychology of learning and theories of teaching and learning languages. Moreover, the teacher must know some methods and techniques of teaching languages. The teacher should also know how to use teaching aids. He must take into The Role of the Teacher and Motivation in Teaching and Learning Vocabulary 74 consideration the individual differences among the learners because learners have different abilities and interests. Learning vocabulary, as has been said above ( see: 3 ), is a very difficult and complicated process. It is not possible to understand the meaning of the message if a word is used incorrectly even if the grammatical structure is correct. For example, the learner who says:I sold a pen yesterday instead of I bought a pen yesterday, commits a lexical error by using an antonym. However, the teacher should be sure that his learners understand how to use the new words in
An important obligation of the teacher in selecting situations is to ensure the personal security and privacy of each individual involved, especially when reenacting real-life problems. The focus should be on issues of a general nature involving role behavior, not on individual and personal failings or deficiencies. In general, the teacher strives to confront the group with a balance of relevant issues, selecting neither meaningless topics nor situations that are too threatening. 31 I ' I l .t I l i l ~ Role-Playing Methods in the Classroom 32 The problem situations selected for role playing may vary considerably in their appropriateness according to the developmental stages and cultural backgrounds of the students. Early elementary school children may play ~ther characters with alacrity but have difficulty in differentiating or dissociating themselves from the roles they are playing. Older elementary school and some junior high school students, entering a stage of life where they are quite self-conscious about their body images and sex roles, may experience considerable difficulty in expressing themselves physically in front of others. Further, they may find it very difficult to portray roles of the opposite sex or interact in situations involving members of the opposite sex. Sometimes these youngsters will engage in insightful and relevant monologues but stand stiffly without moving. This may be especially the case with students from middle-class or upper-middle-class homes and backgrounds. Substantial scientific research suggests that children from such familial and community environs may be physically constrained and prefer vetbal modes of expression. Lower-class youngsters, on the other hand, often feel more at home with physical modes of expression and self-assertion. When the idea of role playing is clear, these youngsters may be quite comfortable acting out concrete and immediate events and relations. In fact, they may find this technique more suitable for their own styles than the usual classroom emphasis on words and verbal symbols as the learning medium. In view of obvious cultural and developmental differences among children, the teacher must consider these influences carefully in determining the problem situation, the actors or participants, and the particular role-playing format he will use. In some cases he will want to choose situations that are maximally comfortable for himself and his students; in other cases he may prefer to explore difficult situations just because they hold a great potential for learning and growth.

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