Firm foundation in the main hci principles, the book provides a working
Human Body Ergonomics (Motor Capabilities)
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Human Computer Interaction Fundamentals
3.3 Human Body Ergonomics (Motor Capabilities)
So far, we have mostly talked about human cognitive and perceptual capabilities and how display or input systems must be configured to match them. In this section, we briefly look at ergonomics aspects. To be precise, ergonomics is a discipline focused on making products and interfaces comfortable and efficient. Thus, broadly speaking, it encom- passes mental and perceptual issues, although in this book, we restrict the term to mean ways to design interfaces or interaction devices for comfort and high performance according to the physical mechanics of the human body. For HCI, we focus on the human motor capabilities that are used to make input interaction. We start with Fitts’s law and human motor control. 3.3.1 Fitts’s Law Fitts’s law [23] is a model of human movement that predicts the time required to rapidly move to a target area as a function of the distance to and the size of the target. The movement task’s Index of Difficulty (ID) can be quantified in terms of the required information amount, i.e., in the number of bits. From the main equation in Figure 3.19, the actual time to complete the movement task is predicted using a simple linear equation, where movement time, MT, is a linear function of ID. MT = a + b * ID and ID = log(A/W + 1) where A and B are coefficients specific to a given task. Thus, to reiterate, ID represents an abstract notion of difficulty of the task, while MT is an actual prediction value for a particular task. The values for coefficients a and b are obtained by taking samples 5 4 H U M A N – C O M P U T E R I N T E R A C T I O N of the performance and mathematically deriving them by regression (Figure 3.20). Note that the original Fitts’s law was created for interaction with everyday objects (in the context of operation in factory assembly lines) rather than for computer interfaces. Researchers have applied the con- cept of Fitts’s law to computer interfaces and have found that the same principle applies. For instance, as shown in Figure 3.21, the task of “dragging an icon into a trashcan icon” using a mouse can be assessed using Fitts’s law [25]. Many other computer interactive tasks can be 1.4 1.35 A (cm) 16.4 16.4 16.4 24.6 24.6 24.6 2.46 4.92 7.38 2.46 4.92 7.38 6.6666 3.3333 2.2222 10 5 3.3333 Average STD 1.2455 1.0951 1.059 1.3213 1.2153 1.1522 1.1814 0.0895 W (cm) ID (bits) MT (sec) 1.3 1.25 1.15 MT (sec) 1.05 2 3 4 5 6 ID (bits) MT = 0.811 + 0.149 log 2 ( + 1) 7 8 9 10 1.1 1.2 A W Download 4.23 Mb. Do'stlaringiz bilan baham: |
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