Firm foundation in the main hci principles, the book provides a working
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Human Computer Interaction Fundamentals
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4.5 Summary
In this chapter, we have described the design process for interactive applications, focusing on modeling of the interaction and selection of the interface. The discussion started with a requirements analysis and its continued refinement through user research and application-task modeling. Then, we drew up a storyboard and carefully considered dif- ferent options for particular interfaces by applying any relevant HCI principles, guidelines, and theories. The overall process was illustrated with a specific example design process for a simple application. It roughly followed the aforementioned process, but it did so (purpose- fully) in a hurried and simplistic fashion, leaving much potential for later improvement. Nevertheless, this exercise emphasizes that the design process is going to be unavoidably iterative, because it is not usu- ally possible to have the provisions for all usage possibilities. This is why an evaluation is another necessary step in a sound HCI design cycle, even if a significant effort is thought to have gone into the initial design and prototyping. In the next chapters, we first look at issues involved with taking the design into actual implementation. The implemented prototype (or final version) must then be evaluated in real situations for future continued iterative improvement, extension, and refinement. Figure 4.26 Initial design wireframe for No Sheets 1.0 using a wire-framing tool. Left: Icons and GUI elements in the menu in the left can be dragged onto the right to design the interface layer. Right: Navigation among the design layers can be defined as well (indicated by the arrows). 8 2 H U M A N – C O M P U T E R I N T E R A C T I O N References 1. Nintendo. 2013. Wii. http://web.archive.org/web/20080212080618/ http://wii.nintendo.com/controller.jsp. 2. Freedman, Barak, Alexander Shpunt, Meir Machline, and Yoel Arieli. 2010. Depth mapping using projected patterns. U.S. Patent 12/522,171. Filed Apr. 2, 2008, and issued May 13, 2010. 3. Microsoft. 2014. Kinect for XBox. http://www.xbox.com/en-us/kinect/. 4. Petzold, Charles. 2010. Programming Windows Phone 7: Microsoft XNA framework edition. Redmond, WA: Microsoft Press. 5. Freeman, Adam. 2012. Metro revealed: Building Windows 8 apps with HTML5 and JavaScript. New York: Apress Media. 6. Miller, George A. 1956. The magical number seven, plus or minus two: Some limits on our capacity for processing information. Psychological Review 63 (2): 81. 7. Van Dam, Andries. 1997. Post-WIMP user interfaces. Communications of the ACM 40 (2): 63–67. 8. Brown, Dan M. 2010. Communicating design: Developing web site docu- mentation for design and planning. Berkeley, CA: New Riders. |
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