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Sports game

[edit]Physical movement


Mario & Sonic at the Olympic Games, one of several recent games controlled by the player physically simulating the sport involved
In 1993, Sega released the Sega Activator, a Mega Drive (Genesis) peripheral that allowed motion detection of the player's physical movements,[87] based on the Light Harp invented by Assaf Gurner.[88] It was used for boxing games such as Greatest Heavyweights of the Ring and Eternal Champions, but the device proved to be a commercial failure due to its "unwieldiness and inaccuracy."[87]
In 2006, Nintendo released Wii Sports, a Sports game for the Wii console in which the player had to physically move their Wii Remote to simulate movement of theiravatar.[89] The game contained five different sports – boxingbowlinggolftennis, and baseball – which could all be played individually or with multiple players. Players could also track their skill progress through the game, as they became more proficient with at the different sports, and use the training mode to practice particular situations.[90]
Wii Sports opened the way for other physically-reactive sports-based video games, such as Mario & Sonic at the Olympic Games, the first official title to feature both Marioand Sonic the Hedgehog, in which players used the Wii Remote to simulate running, jumping and other Olympic sports.[91] In 2008, Nintendo released Wii Fit, which allowed players to do aerobic and fitness exercises using the Wii Balance Board.[92] In a similar light, 2008 saw the release of Mario Kart Wii, a racing game which allowed the player to use their remote with a Wii Wheel to act as a steering wheel, akin to those on traditional arcade racing games.[93]

[edit]Sports games today


The sports genre is currently dominated by EA Sports and 2K Sports, who hold licenses to produce games based on official leagues. EA's franchises include the FIFA series, the NBA Live series, the Madden Football series, the NHL series, and Tiger Woods series. All of these games feature real leagues, competitions and players. These games continue to sell well today despite many of the product lines being over a decade old, and receive, for the most part, consistently good reviews.
With EA Sports' domination, the market has become very difficult to enter; competing games in any of the above genres, with the exception of racing games, tend to be unsuccessful. This has led to a sharp drop in sports-themed titles over recent years. One of the most notable exceptions is Konami's Pro Evolution Soccer series, which is often hailed as an alternative to the FIFA series, but does not contain as many licensed teams, players, kits, or competitions. Racing games, due to the variation that the sport can offer in terms of tracks, cars and styles, offer more room for competition and the selection of games on offer has been considerably greater. Sports management games, while not as popular as they used to be, live on through small and independent software development houses. Management titles today have transitioned to the very popular fantasy sports leagues, which are available through many websites such as Yahoo.
Nintendo has been able to make an impact upon the sports market by producing several Mario-themed titles, such as Super Mario Strikers and Mario Tennis. These titles sell respectfully, but are only available on Nintendo's video game consoles, for example GameCubeNintendo 64Nintendo DS, and the Wii .

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