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TRACKING CLICKS AND PURCHASES
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grade 8 book 2
TRACKING CLICKS AND PURCHASES
[10]In millions of families, video games are a source of intense love and intense hate because they can be so incredibly compelling. You might not believe that if you don’t play them, but you can get lost in a great game. They make you feel good. And it’s no accident, says Ramin Shokrizade, the game economist for Wargaming America. “The technology for this has gotten quite sophisticated,”3 says Shokrizade, who began his career in neuroscience4 and behavioral economics. “At this point, every major gaming company worldwide either has in place a fully developed business intelligence unit, or they’re in the process of building one.” Today’s game design is dominated by research, he says. As we play games, game developers are tracking every click, running tests and analyzing data. 11 They are trying to find out: What can they tweak to make us play just a bit longer? What would make the game more fun? What can get us to spend some money inside a game and buy something? [15]So as millions of people play, designers introduce little changes and get answers to all of these questions in real time. And games evolve.Q3 For example, most games today sell virtual goods right inside the game — like a new gun in Call of Duty or a cow in FarmVille. Shokrizade’s job is to get people to buy them. One of the tricks of the trade is something developers at Zynga — which created FarmVille — used to call “fun pain” or “the pinch.” The idea is to make gamers uncomfortable, frustrate them, take away their powers, crush their forts — and then, at the last second, offer them a way out for a price. John Davison, who works at video game company Red Robot Labs, says free-to-play smartphone games like Candy Crush Saga and Puzzle & Dragons have become brilliant at using these tests to figure out how to get people to spend money. And the research is working. Davison says those games are making millions of dollars — every day.Q4 Download 1.13 Mb. Do'stlaringiz bilan baham: |
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