How video games can level up the way
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How video games can level up the way
How video games can level up the way you learn https://t.me/resource_0 Ted Audio Collective I'm Elise Hugh, you're listening to Ted Talks daily. You probably know how hard it is to rest a young person away from their screens in order to focus on school. But video game expert Chris Alexander says, why not both? Why couldn't the augmented reality and virtual worlds we experience in most innovative video games be embedded in our education? It is 2023 talk from Ted at Destination Canada. He shows us the possibility for learning that's already available if schools engage with it after a short break. A lot of the time the things that video games do are actually things we would love for education to do. When education does those things, we applaud it and we're so happy about it. But when video games do those things, we say, oh, that's all they want to do. What a waste of time. But psychologically what's happening is the same. Find and follow rethinking without him cram wherever you're listening. When I was in senior year university, this was around 2004. I was in one of those classes where the teacher would read the slides word for word as part of a three hour lecture. Oh, oh, y'all know what I'm talking about? Okay, cool. I ended up doing all right in the class by catering to my own learning style. After a little bit of experimentation, I found that playing a video game during this lecture, a game like Tetris or in this particular case, Zelda the Minish Cap, helped me pay attention because the primary way I engage with information is by listening. This meant that the teacher's voice with matching text were a distraction for me. Anyway, I was at the back listening and participating mind you. But one day this teacher decided to call me out. He stopped the class and said, excuse me. Are you playing video games in my class? And then I said, I am, sir, but this is the way that I learn. And then he said, there's no way that you're learning anything. And then I said, sir, I'm not interrupting. I am learning and I'm even participating. And then he said, no, I don't want you playing video games in my class. And then I said, sir, and then I said, sir, I'm going to place this game with events on the table. Repeat your last two sentences word for word. And then I'm going to pick up this game with events and keep playing. And then he said, I don't think you can do that. And then the class went, ooh. Are you can picture that? All right. So I placed my game boy events on the table. I looked him right in his eye, repeated his last two sentences word for word. And then I picked up my game boy events and kept playing. And then he said, all right, carry on. So since that day, I've become a professor myself, a video game design. And I'm convinced that there's absolutely something that video games can teach the world of academia, like how they can cater to human learning, how they can enhance online instruction, and how they can provide clear objectives. Let me explain. Humans can take an information in three core ways, audio, text, and video. Now, as I demonstrated earlier, I'm an oral learner, which means I prefer to take an information via sound. And some studies show that when two or more of these channels are used, learning games are higher. But there's a catch. Now I was struggling to pay attention in this class because of something called cognitive overload, which can happen when audio, text, and video aren't different enough when you use together. So when the audio of my teacher matched the excessive text on his slides, my brain was overloaded. Teachers who use technology in the classroom need to ensure that each channel is complimentary. Otherwise, students are going to have difficulty transferring information from working memory to long-term memory. Now, I fixed the problem for myself by essentially using the teacher's voice as the soundtrack for the game I was playing. And this brings me to my first point, video games by design, a complex blend of audio, text, video, and interactivity that can intensify a focus. That was a point on my PhD. And because of their enjoyment factor, these components of video games can help with something our students desperately need in the classroom, motivation. Now at their best, video games can immerse us, focus our attention, and provide clear objectives with demonstrated output. You know how well you're doing every step of the way. And video games can teach multiple things simultaneously. Like there's this class I teach. Video games design. Where I like to use a video game called Virginia. Now, in Virginia, you play as Anne Tarver, a newly hired FBI agent who is tasked with internally investigating someone who just happens to be the only other female agent in the precinct and this game is based on a true story. Now on the surface, I'm using Virginia to teach game design. But I'm also using the mechanics of video games to trick students into exploring complex concepts like history, sexism, racism, corporate culture, and tokenism while we play this game together. To me, effective instruction merges theory and practice. Each week in this class, I like to pick a unique video game that matches the game theory and sprinkles in a couple of life takeaways. We play the game together and talk about it. And then the students have to go and make video games themselves. And this all happens. Wait for it. Online. Guess what? COVID forced everyone to join me teaching online and most schools struggled. But there are many examples of effective online instruction in unlikely places like YouTube streams, Netflix programming, and, believe it or not, Amazon's Twitch. Now, as you probably know, Twitch is an online streaming platform where people can watch other people play video games. But it can also be used to learn how to paint with Ergo Josh. Learn how to play piano with Juan Orpiano. Learn how to code with Rosio Tomé and even how to cook meals with Yarrumi-chan. Uh-huh. Yeah, real. And Twitch had an average of 2.78 million concurrent viewers in 2021. Now, that's a lot of motivated learners if you actually think about it. One of my favorite classes to teach online is a class called eSports Broadcasting, where I'm essentially just using video games to teach students how to professionally present themselves online using a free piece of software called Open Broadcaster Software or OBS. Here I teach them how to connect any available camera to the software. Add white balance and color correction to help that image pop use on- screen text to complement the video and compress any available microphone to make it sound and look exactly like what they're accustomed to consuming online. And the same processes that hook viewers on Twitch are the same processes school should use to learn how to engage students online and globally. That should be one of their objectives, shouldn't it? Hold on. What are the objectives of a post-secondary education anyway? And what could education overall learn from video games, which clearly say, start here, do these things, and then obtain these things? Now, if the goal of a post-secondary education includes students getting a job in the same thing they went to school for, guess what? Schools are failing. More than half of graduates do not get jobs in their field of study. That would be like enrolling in shift training and then graduating to start a job in data analytics. Why not just enrolling data analytics? You could. Grow with Google has an online program promising you a job in data analytics starting at $74,000 a year and that program is free to start. Epic Games offers a pathway to become a developer with its Unreal Engine for interactive 3D development, a field that they say has gone up, 601% and is paying people 57% more than the average salary. For clarity, their Unreal Engine is the same tool used to build Fortnite and the same tool used to build some of the backgrounds behind the Mandalorian at no cost to use. Are you all hearing all these near free, no fee examples I'm giving you? University in particular is mad expensive. The cost of university has gone up. 1200% since 1980. To me, there's not a single job trade or discipline that doesn't in some way connect to the video games industry. There are dentists like Dr. Auguste Olevera who are using augmented reality to see the roots of your teeth while working on your teeth. Psychologists are using virtual reality to help you overcome a fear of spiders and broadcast technicians responsible for filming a dragon flying over a live stadium full of people as part of a League of Legends eSports broadcast. Video game technologies are embedded in all of these and that must mean that the video games industry is not just made of players, but made of you. Now, I'm not suggesting that video games replace classroom instruction, settle down internet. I'm advocating for the components of video games, especially the engaging ones, to be ported into classroom instruction because the audience, the students, clearly understand the media. There are roughly 3 billion video game players worldwide. Video games contain the blueprint for engaging education because of the way they cater to human learning. A complex story, interwoven with learning content, and a bit of artificial intelligence for difficulty and balance. Online instruction can be enhanced if schools turn to top streaming platforms and streamers to learn how to effectively engage students online. And the objectives for education overall need to be as specific as a video game so that those who are enrolled have a clear line of sight to where they're headed. If we can start showing students how their passion for playing connects to their futures, we will have done our jobs. And next generation of teachers are those who can connect the path of study to profession via passion. Oh, and one last thing about the playing of video games. There's a 2022 study suggesting that the playing of video games is associated with heightened cognition, faster reaction times, improved working memory, and modifying the cortical networks associated with the process of playing. And that is what I should have sent to that teacher. Download 57.92 Kb. Do'stlaringiz bilan baham: |
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