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Multimedia games for fun and learning English in preschool
J.E. Agudo, M. Rico & H. Sánchez
Digital Education Review - Number 27, June 2015- http://greav.ub.edu/der/
It is …
Are you ….?
To have
Personal and possessive pronouns
Can/Could - Would you like …
Adjectives - Comparative and superlative
These is/are
Do/does - Yes/no questions
Wh/ open questions - Interrogative pronouns
Vowels
Table 2: Content exploited according to age levels
IV. Adaptative games for primary school children
a. Arquitecture
The architecture (Agudo, Sánchez, Rico & Domínguez, 2007:3850; Agudo, Sánchez, & Rico, 2010)
is divided into three different levels:
•
The user interface executed by the user in the navigator.
•
The Intelligent Server for the Adaptive Selection of Educational Tasks (SISATE – Servidor
Inteligente para la Selección Adaptiva de Tareas Educativas)
which are executed in the
Server.
•
The resource stockroom which holds the user data, the contents of the tasks, and the tasks
themselves with their corresponding rules.
The user interface shows the learner the
adaptive activities and scenes,
as well as supplying the
means of navigation through the contents. The intelligent Server makes
the decisions on which
particular tasks are those which are adequate for the individual user by calculating his/her
characteristics. Furthermore, it completes the job of storing the learner’s progress.
Last but not least, the resource stockroom is a database, which as its name suggests, stores all the
data necessary for the correct functioning of the system, which includes user reference data, the
content of the teaching units
of the pedagogical domain, and the
tasks and rules which will
ultimately determine the content that will be visualized by each learner.