Modeling rules 3Ds Max 2021
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Modeling Rules V1
MODELING RULES 3Ds Max 2021 1. Customers usually sending us DWG files, images or drawings in inches, we need to make models in cm . 2. Because timeline is very important to us, we need the models to be with lower number of polygons as possible, to save render time. All models need to be done as ‘Editable poly’, without TurboSmooth or OpenSudbivs modifiers: As you can see all objects need to be named with their correct names and number of subdivisions that needs to be added to have correct smoothness. Here we have model that needs OpenSubdiv modifier with 1 iteration ( _SD1 ): 3. Model and pivot positions always need to be at this point: 4. If there is a case where we have same material with different color, we will divide the wood to different material ID’s: 5. Unwrapping The number of seams need to low and invisible. Incorrect unwrap Correct unwrap All objects to be Packed together PLEASE BE CAREFULL WITH CENTER POINT POSITION!!! IMPORTANT! - Measurements must always be 100% correct - Proportions of the model must always look correct - All important details of the model must be included - The model should look as close to the real model as possible. Download 1.42 Mb. Do'stlaringiz bilan baham: |
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