Multimedia technology


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multimedia technology

MULTIMEDIA TECHNOLOGY

Rationale:

  • There continues to be a rapid growth in the development and exploitation of multimedia technology. Applications exist in many diverse areas such as:
    • commerce
    • communications
    • education
    • entertainment
    • art
    • scientific research, etc.

Course Description:

  • This course covers advanced concepts of the interactive multimedia technology through working with state-of-the art authoring software.
  • The authoring program used in the course may vary from one semester or another so as to adapt the most current multimedia tools used in the industry.
  • The emphasis of the course is not only on the understanding of the authoring program, but more importantly, on how various media can be used and on being able to create an educational application using the program.

Course Objectives:

  • Understand the different capabilities and limitations of various audio/visual communication media and be able to select media appropriate for a specific application.
  • Appreciate the basic physical, physiological and psychological issues associated with human perception of such media.
  • Understand how the individual hardware and software elements used for the acquisition, synthesis, communication, storage and delivery of such media operate, including the underlying data models and processing that are involved.
  • Understand how these various individual elements are combined and coordinated for multiple media.

Understand the design issues associated with user-interfaces for multimedia software and the use of multimedia in user-interfaces.

  • Understand the design issues associated with user-interfaces for multimedia software and the use of multimedia in user-interfaces.
  • Understand a major software library that supports multimedia.
  • Be able to apply knowledge of all the above to the design and implementation of software involving multimedia.
  • Be aware of state-of-the-art technology and research in this rapidly evolving field.
  • Design and develop an educational application using current multimedia hardware and software platforms.

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