Multimedia technology


Ten Reasons to Use Multimedia


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multimedia technology

Ten Reasons to Use Multimedia

  • PC World magazine (October 1993) outlined "Ten Reasons to Use Multimedia in Education." While in many cases unproven and overstated, they also underscore the potential of multimedia in education.

fast -- learning speed accelerates.

  • fast -- learning speed accelerates.
  • cheap -- the program never asks for a raise; the more you use it, the less it costs per use.
  • consistent -- no mood swings, yawns, or lapses.
  • private -- ask what you want; no one will laugh, no one will scold.
  • safe -- experience nuclear meltdowns without fallout; experience drunk driving accidents or electrocution without blackouts or death.
  • personal -- it never tires of praising and motivating through positive feedback, any time, day or night.
  • a strong foundation -- on which to build mastery.
  • a tool to make remembering longer, easier -- many parts of the brain are stimulated.
  • more information faster -- on things a school couldn't afford to teach: like space-shuttle repair, brain surgery, black hole sailing.
  • fun -- like a game: yes, like Nintendo, which, with a joystick and a screen, has already captured the brains and fingers of an entire generation.

Advantages of multimedia:

Multimedia Technology offers great benefits, but can be unreliable

  • You need to take on board a mindset of uncertainty and fear. You need to accept a degree of chaos in still-evolving technology. You need to make the most of what does work and get past what doesn’t.

A multimedia application,

  • A multimedia application,
    • can be used for many purposes: training, marketing, games, information transmission
    • is self paced. A user can go through it his/her own pace.
    • is available when required. Not like a TV program or a lecture for example which is set at a specific time(on demand).
    • is portable. Can be transferred to another location.
    • is interruptible. Can be stopped or resumed at the user's will.
    • is flexible. You may learn what you want to learn.
    • requires less time to learn the same material. A research showed that learning the same material using multimedia required 40% less time than traditional methods.

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