Online etiquette/gadjet in our life


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FAYZULLAYEV NODIRBEK

MONEY MATTERS

  • It's interesting to think about how the topic of money ended up as such a taboo. Culturally, it is one of the most talked-about, outspoken topics of all time. It's in the language and metaphors we use: "Money makes the world go round," "Put your money where your mouth is," and "Time is money." It's the driving force behind countless movie plots
  • Money is what bands wrote hit songs about, again and again, and again. It's at the root of wars, love, hate, life, and death. Yet somehow, when it comes to our daily, personal lives, the conversation suddenly goes silent.
  • Try opening up a conversation about how much you make, how much rent you pay, or even how much you spend on groceries, and you're most likely to encounter a side-eye. It's considered rude.
  • Money is the main reference point to which we are all aligned — measuring ourselves, comparing ourselves to others, and, unfortunately, defining our self-worth. It's probably what makes it so stressful and anxiety-inducing to discuss. This is where we're stepping in to try and offer something else because, let's face it: money, and the economics of being a designer, are too important a topic to overlook.
  • The intricacies of finance and the creative industry are ones we should all explore, as a community as well as individuals. In order to encourage this dialogue, we raised some money questions to fellow designers. We spoke with Geoffrey Bunting, a print designer specializing in book design and branding; Dominic Livingston, product designer and creative director and Morphe from Morphe Digital Design about why they decided to become designers, what their school days were like, the transition to the real world, and what the future holds.
  • I went into university having been told that graphic design was a highly employable field. The alleged employability and decent salaries drove me to design.
  • In university, employability was such a minor part of our course, and certainly, none of it was mandatory or presented within core lectures. We were given nothing about the current state of the design industry or the economic implications of that state.

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