Plan I. Introduction


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ERROR CORRECTION

See also: Bit rate § Information rate
The fundamental principle of ECC is to add redundant bits in order to help the decoder to find out the true message that was encoded by the transmitter. The code-rate of a given ECC system is defined as the ratio between the number of information bits and the total number of bits (i.e. information plus redundancy bits) in a given communication package. The code-rate is hence a real number. A low code-rate close to zero implies a strong code that uses many redundant bits to achieve a good performance, while a large code-rate close to 1 implies a weak code.
The redundant bits that protect the information have to be transferred using the same communication resources that they are trying to protect. This causes a fundamental tradeoff between reliability and data rate.[10] In one extreme, a strong code (with low code-rate) can induce an important increase in the receiver SNR (signal-to-noise-ratio) decreasing the bit error rate, at the cost of reducing the effective data rate. On the other extreme, not using any ECC (i.e. a code-rate equal to 1) uses the full channel for information transfer purposes, at the cost of leaving the bits without any additional protection.
One interesting question is the following: how efficient in terms of information transfer can an ECC be that has a negligible decoding error rate? This question was answered by Claude Shannon with his second theorem, which says that the channel capacity is the maximum bit rate achievable by any ECC whose error rate tends to zero:[11] His proof relies on Gaussian random coding, which is not suitable to real-world applications. The upper bound given by Shannon's work inspired a long journey in designing ECCs that can come close to the ultimate performance boundary. Various codes today can attain almost the Shannon limit. However, capacity achieving ECCs are usually extremely complex to implement.
The most popular ECCs have a trade-off between performance and computational complexity. Usually, their parameters give a range of possible code rates, which can be optimized depending on the scenario. Usually, this optimization is done in order to achieve a low decoding error probability while minimizing the impact to the data rate. Another criterion for optimizing the code rate is to balance low error rate and retransmissions number in order to the energy cost of the communication.[12]
Concatenated ECC codes for improved performance[edit]
Main article: Concatenated error correction codes
Classical (algebraic) block codes and convolutional codes are frequently combined in concatenated coding schemes in which a short constraint-length Viterbi-decoded convolutional code does most of the work and a block code (usually Reed–Solomon) with larger symbol size and block length "mops up" any errors made by the convolutional decoder. Single pass decoding with this family of error correction codes can yield very low error rates, but for long range transmission conditions (like deep space) iterative decoding is recommended.
Concatenated codes have been standard practice in satellite and deep space communications since Voyager 2 first used the technique in its 1986 encounter with Uranus. The Galileo craft used iterative concatenated codes to compensate for the very high error rate conditions caused by having a failed antenna.
Low-density parity-check (LDPC)[edit]
Main article: Low-density parity-check code
Low-density parity-check (LDPC) codes are a class of highly efficient linear block codes made from many single parity check (SPC) codes. They can provide performance very close to the channel capacity (the theoretical maximum) using an iterated soft-decision decoding approach, at linear time complexity in terms of their block length. Practical implementations rely heavily on decoding the constituent SPC codes in parallel.
LDPC codes were first introduced by Robert G. Gallager in his PhD thesis in 1960, but due to the computational effort in implementing encoder and decoder and the introduction of Reed–Solomon codes, they were mostly ignored until the 1990s.
LDPC codes are now used in many recent high-speed communication standards, such as DVB-S2 (Digital Video Broadcasting – Satellite – Second Generation), WiMAX (IEEE 802.16e standard for microwave communications), High-Speed Wireless LAN (IEEE 802.11n),[13] 10GBase-T Ethernet (802.3an) and G.hn/G.9960 (ITU-T Standard for networking over power lines, phone lines and coaxial cable). Other LDPC codes are standardized for wireless communication standards within 3GPP MBMS (see fountain codes).
Turbo codes[edit]
Main article: Turbo code
Turbo coding is an iterated soft-decoding scheme that combines two or more relatively simple convolutional codes and an interleaver to produce a block code that can perform to within a fraction of a decibel of the Shannon limit. Predating LDPC codes in terms of practical application, they now provide similar performance.
One of the earliest commercial applications of turbo coding was the CDMA2000 1x (TIA IS-2000) digital cellular technology developed by Qualcomm and sold by Verizon Wireless, Sprint, and other carriers. It is also used for the evolution of CDMA2000 1x specifically for Internet access, 1xEV-DO (TIA IS-856). Like 1x, EV-DO was developed by Qualcomm, and is sold by Verizon Wireless, Sprint, and other carriers (Verizon's marketing name for 1xEV-DO is Broadband Access, Sprint's consumer and business marketing names for 1xEV-DO are Power Vision and Mobile Broadband, respectively).
Local decoding and testing of codes[edit]
Main articles: Locally decodable code and Locally testable code
Sometimes it is only necessary to decode single bits of the message, or to check whether a given signal is a codeword, and do so without looking at the entire signal. This can make sense in a streaming setting, where codewords are too large to be classically decoded fast enough and where only a few bits of the message are of interest for now. Also such codes have become an important tool in computational complexity theory, e.g., for the design of probabilistically checkable proofs.
Locally decodable codes are error-correcting codes for which single bits of the message can be probabilistically recovered by only looking at a small (say constant) number of positions of a codeword, even after the codeword has been corrupted at some constant fraction of positions. Locally testable codes are error-correcting codes for which it can be checked probabilistically whether a signal is close to a codeword by only looking at a small number of positions of the signal.
Interleaving[edit]
"Interleaver" redirects here. For the fiber-optic device, see optical interleaver.

A short illustration of interleaving idea
Interleaving is frequently used in digital communication and storage systems to improve the performance of forward error correcting codes. Many communication channels are not memoryless: errors typically occur in bursts rather than independently. If the number of errors within a code word exceeds the error-correcting code's capability, it fails to recover the original code word. Interleaving alleviates this problem by shuffling source symbols across several code words, thereby creating a more uniform distribution of errors.[14] Therefore, interleaving is widely used for burst error-correction.
The analysis of modern iterated codes, like turbo codes and LDPC codes, typically assumes an independent distribution of errors.[15] Systems using LDPC codes therefore typically employ additional interleaving across the symbols within a code word.[16]
For turbo codes, an interleaver is an integral component and its proper design is crucial for good performance.[14][17] The iterative decoding algorithm works best when there are not short cycles in the factor graph that represents the decoder; the interleaver is chosen to avoid short cycles.
Interleaver designs include:

  • rectangular (or uniform) interleavers (similar to the method using skip factors described above)

  • convolutional interleavers

  • random interleavers (where the interleaver is a known random permutation)

  • S-random interleaver (where the interleaver is a known random permutation with the constraint that no input symbols within distance S appear within a distance of S in the output).[18]

  • a contention-free quadratic permutation polynomial (QPP).[19] An example of use is in the 3GPP Long Term Evolution mobile telecommunication standard.[20]

In multi-carrier communication systems, interleaving across carriers may be employed to provide frequency diversity, e.g., to mitigate frequency-selective fading or narrowband interference.[21]

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