Technical Translation: Usability Strategies for Translating Technical Documentation
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byrne jody technical translation usability strategies for tr
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- Experience Schemes
- Reinforcement
Learning Processes
In general there are two main approaches to learning theory: behaviourist and cognitive. Behaviourist learning theories focus on objective, quantifi- able behaviour rather than on mental acts which we cannot observe. They are concerned with the connection between actions, the role of reward in behaviour etc. Cognitive learning theories focus on mental acts such as conceiving, believing, expecting etc. According to Coe (1996:34) we learn using a combination of behaviour- ist and cognitive approaches. The components of learning include: experience schemes habits reinforcement interference Experience & Schemes We learn from experience. When we are met with an experience or situa- tion we either create a new scheme or we use/modify an existing one. Thus any information provided, for example, in an instructive text such as a user guide, must either take advantage of readers’ existing schemes or help them create new schemes quickly and easily. The easiest way to leverage existing schemes is to give examples based on schemes they already have. Habits Habits are learned connections between a stimulus and a response. The strength of the connection is called the habit strength. Related habits are grouped into habit families, each of which has a hierarchical pecking order. The most effective habits which we tend to use first or most frequently are located higher up in the hierarchy. New habits can be introduced by comparing and contrasting old habits with new habits or building on existing habits. We will discuss habits in more detail below. 133 • • • • • Understanding Users Reinforcement Reinforcement is the process of using events or behaviours to produce learning. These are known as reinforcers and they can be either positive or negative. If we relate this idea to software user guides, one possible example of positive reinforcement would be if it tells a new user about using the keyboard shortcut CTRL-P to print a document. Each time the user does this, the document is printed, thereby reinforcing the knowledge that the shortcut works and is another way of printing a document. Negative reinforcement involves the removal of an unpleasant or unde- sirable situation. For instance, if a user accidentally deletes all of the text in a document, pressing CTRL-Z will undo the previous action and restore the deleted text. This removes the undesirable condition and reinforces the user’s knowledge of the undo function. In this way, the information in a user guide reinforces learning of functions by allowing users to do some- thing useful or to correct problems. vi ded into the following types: Download 2.88 Mb. Do'stlaringiz bilan baham: |
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