15. The sun ... brightly all day on the roof of my attic and the room was warm.
A) shone B) was shining C) has shone D) had been shining
16. Liza’s results were ... for her to be selected for the next phase of the competition.
A) too poor B) so poor C) such poor D) enough poor
17. Karima's ... of the four girls
A) taller B) the teller C) tallest D) the tallest
18. I wish I ... take part in this concert tour after we`ve passed the exams.
A) would be able B) can C) could D) had been able to
19. I ... a new laptop if my boss allows me to work at home.
A) may buy B) might have bought C) could have bought D) had to buy
20. Do you remember that neighbour of ours? She ... on the balcony and watch people.
A) would sit normally B) would normally sit C) normally sit would D) normally would sit
Ten years ago studies concluded that players of video games were very intelligent and motivated people. They got good results at school and at work. In those days, video games were quite simple, so what about the more complex games of today? Many children start to play video games at seven. For most of them this is not a problem, but some of them become addicts. Addiction to games led to other problems such as stealing money to buy new games, failing to do homework or not going to school. In another study, scientists at Japan`s Tohoku University looked at the brain activity of hundreds of students as they played a Nintendo game. They compared this with brain activity of other students doing maths. The results were surprising. The computer game only stimulated those parts of brain related to vision and movement, but not parts of the brain which are important for behaviour, memory and learning.
21. The word COMPLEX in the passage is closest in meaning to ...
A) harmful B) negligible C) essential D) intricate
22. Which of the following is not given in the passage?
A) Video game players become bad-behaved and lose their memory as well as their learning skills.
B) The amount of children who get addicted to video games is less than the amount of those who do not.
C) Video game addicts may lose their interest to the most important things for them.
D) A decade passed after the research that concluded video game players succeeded both at school and work.
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