Virtual Museum: Playful Visitor Experience in the Real and Virtual World
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Virtual Museum Playful Visitor Experience in the Real and Virtual
A.
Apps and Games from the Museum for use at Home or in the Classroom Customised apps can be developed for exhibitions as a replacement for traditional audio guides but also as additional layer for different visitor groups. Apps can add interaction to a static museum experience. Online or mobile applications can be also used to prepare museum-visits or prolong the after-visit experience and to deepen the knowledge and keep the interest in the topics, especially for kids. A lot of museums use ICT based applications specially to engage with their younger audiences. Apps are used to introduce museum objects like in the MOMA online game Destination Modern Art [13] or the NGAkids Art Zone-App [14] from the National Gallery of Art where Kids can explore a variety of works and get an authentic understanding of the artistic process. Another example would be the online game High Tea [15], which is a strategy game, based on the 19th-century British opium trade in China which was developed to support an exhibition at the Welcome Collection in London entitled High Society. The game reached a broad range of people all over the world counted by downloads. B. V irtual Tours in the Museum for Non-Physical Field Trips or Virtual Experiences Another approach is to bring the museum artefacts virtually out of the museum to visitors, or bring the visitors by means of digital technology virtually to the museum or excavation sites, thus enabling visitors a virtual experience. The Street Museum [16] is an augmented reality application from the Museum of London. Old black and white photographs of the museums collections are laid over the real streets to experience how London looked like years ago. This experience can connect real life experience with the virtual Authorized licensed use limited to: Tashkent University of Information Technologies. Downloaded on February 17,2023 at 09:46:23 UTC from IEEE Xplore. Restrictions apply. representation of museum objects. Experiences that would not be possible in a museum scenario. A complete three- dimensional reconstruction of the Regolini Galassi tomb [17], in Cerveteri (Italy) can be accessed virtually through a gesture-controlled environment. In the exhibition Les Etrusques et la Méditerranée. La cité de Cerveteri/Gli Etruschi e il Mediterraneo. La città di Cerveteri, the 3D application can be experienced together with more than 450 pieces of the Etruscan culture. Objects can be examined and looked closely which would not be possible in the real tomb. To visit a museum without a real visit is possible through Google Art project [18] where online visitors can visit over 300 cultural institutions all over the world virtually. Like the Google street view technology exhibition spaces can be walked through and experienced without a real visit. One example is the Doge's Palace in Venice. Artworks and their surroundings can be observed in the original places without the restriction of opening hours and travelling expenses. Additionally more information on the artworks can be accessed in the web interface. C. Museum Quests - Applications Combining Virtual and Real To attract new visitors and to entertain regular visitors museums have different strategies. One is to bring gamification elements into the museum. This makes it fun for the whole family and groups of people and gives new possibilities to engage learning. The app of the Rijksmuseum in Amsterdam has a playful item called Family Quest [19]. Two to four players can play this game, each on their own digital devices inside the museum. The challenge is to find secrets within museum objects. A Similar approach is used by the Ivory Bangle Lady Download 199.03 Kb. Do'stlaringiz bilan baham: |
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