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1994 Book DidacticsOfMathematicsAsAScien
Didactics of Mathematics as a Scientific Discipline, 171-175.
© 1994 Dordrecht: Kluwer Academic Publishers. Printed in the Netherlands. TECHNOLOGY AND MATHEMATICS TEACHING edited and introduced by Bernard Winkelmann Bielefeld INTRODUCTION TO CHAPTER 4 and learning mathematics, since this has had the most dramatic effect on discussions on the goals and methods of mathematics education at all levels in the last decade and will continue to be one focus of didactical research and development. The short history of the struggle of didactics with software relevant for mathematics education may be sketched as follows: Ideas, considerations, reflections, and concrete suggestions for the use of computers in teaching mathematics depend on the knowledge about and ex- perience with such instruments shared by mathematical educators and teachers. Fifteen years ago, these people had access to computers mostly as programmers in numerically oriented languages. Thus computing power was mainly used for numerical algorithms, for instance, in the form of short BASIC programs. Ten years ago, another step – but again in the algorithmic spririt – was taken with the availability of Logo on various personal computers. Logo introduced its underlying philosophy of exploring mathematics in specially designed microworlds and of learning mathematics by teaching it to the computer; it also included the use of geometry and symbolic manipulations. The proliferation of so-called standard software on personal computers in the last decade led to new considerations and experiments, especially with spreadsheets, programs for data representation, statistical and numerical packages, databases, CAD (Computer Aided Design)-software, and computer algebra systems. But such software was at first not very user-friendly, and became too complex afterwards. The need for special school adaptations soon became obvious; these ideally allowed easy specializations, employed mathematical notations similar to those used at school, and used powerful and helpful metaphors, so that even users with little training and only occasional practice (as is typical of school users) could handle them successfully. This led to the creation of general and didactical software tools that sometimes also had a tutorial component, thereby integrating some traditions of computer-aided instruction (CAI). All these forms of using the computer came into being in sequence, but can now be found simultaneously in discussions about teaching mathematics (cf. Graf, Fraser, Klingen, Stewart, & Winkelmann, 1992, pp. 57-58). Those developments impact on the different actions in curriculum devel- opment, such as discussions on content/process goals, on teaching/learning styles, and on means of assessing not only specific mathematical/ computational activities such as numerical, graphical, and symbolic compu- tations but also multiple representations of information (cf. Fey, 1989). In accordance with the postulated changing demands of a computerized society (cf. Niss, this volume), increasingly less attention is being given to those aspects of mathematical work that are readily done by machines, while increasing emphasis is being placed on the conceptual thinking and planning required in any tool environment. In addition, students should know not only which mathematical activities could be given to machines to solve and which not but also, for example, which kind of preparations and 172 answers could be expected by using numerical or symbolic computations (cf. Graf, Fraser, Klingen, Stewart, & Winkelmann, 1992, p. 58). There is also a certain shift toward mathematical ideas and applications of greater complexity than those accessible to most students via traditional methods, such as system dynamics, data analysis, simulations, and a general trend toward more experimental mathematics (cf. Cornu & Ralston, 1992). While these considerations belong to the domain of context/process goals, the papers in this chapter are generally more concerned with the new possibilities to enhance the teaching-learning process in mathematics opened up by computers with modern software. The first three papers throw a specific light on the issue of preparing mathematics for students (cf. chapter 1): They describe impacts not only on possibilities and implementations of mathematical teaching methods but also on the problems of justification of certain contents. This is most explicit in the paper by Dreyfus. The activity of programming is not just present in the use of special pro- gramming languages but also in the use of most other mathematical soft- ware. Most Computer Algebra Systems include a programming possibility – normally on a higher level than general-purpose programming languages. Other mathematical software environments allow for the relatively uncon- strained creation or definition of certain objects such as functions, geometric figures, geometric constructions, simulations of data sets, calculation and drawing procedures, and sometimes also of transformations regarding these objects. Such activities are normally subsumed under the general concept of programming, especially if the algorithmic character of the activity is evident. In her paper on the role of programming in mathematical education, Download 5.72 Mb. Do'stlaringiz bilan baham: |
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