Content introduction chapter I: classification of games and activities


Using class activities and learning games in higher education institution


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Alisher\'s course workFINAL

1.2.Using class activities and learning games in higher education institution
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students’ motivation and engagement, to enhance visual skills, to improve students’ interaction and collaboration abilities with their peers and to enable them to apply gaming values in a real-world situation. Educational technology is being used to simplify and improve learning but using technology in education does not directly impact student achievement as the technology tools have to be in line with the curriculum for them to be effective.A game is a type of play where participants follow defined rules. [18,78]Discusses educational games as the utilization of games to support teaching and learning. Games can be used as a support tool to complement traditional teaching methods to improve the learning experience of the learners while also teaching other skills such as following rules, adaptation, problem solving, interaction, critical thinking skills, creativity, teamwork, and good sportsmanship.Learning should not feel dull and it should not only mean rote memorization where students learn and grasp concepts through repetition or cramming. Teachers can take advantage of the energy and innovative thinking that is provided by using technology in learning to improve student performance. Games are one of the crucial activities that help teachers to teach in an enjoyable atmosphere in order to make their students highly motivated to learn vocabulary competently. When students play games, they get rid of limited atmosphere in the classroom. Because during games, they feel as if the classroom is a playground instead of formal and strict place where they have to stay for learning and obeying rules. Thus, they get pleasure from what they do. Additionally, language games promote students’ interaction while playing. Even a shy student can take part in games. For these reasons, this study investigated whether games really have an impact on the students academic achievement and retention by helping students to memorize words effectively and more simply than usual way, such as reading, listening or repeating the words after the teacher.
Aims:

  • To develop an enthusiastic learner.

  • To motivate and engage students.

  • Reduce monotonous learning methods.

  • To help students with focus, self-esteem, and memory.


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