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Types of interactive methods of teaching English


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Interactive methods in teaching foreign languages

2. Types of interactive methods of teaching English

Interactive teaching is all about instructing the students in a way they are actively involved with their learning process. There are different ways to create an involvement like this. Most of the time it’s through teacher-student interaction , student-student interaction , the use of audio, visuals, video, hands-on demonstrations and exercises.


Great teachers are nimble, observant, and responsive, always keeping an open mind about how to best engage their students and get them excited about learning—and that means considering trying out different interactive teaching styles in the classroom.
Interactive teaching styles are designed around a simple principle: without practical application, students often fail to comprehend the depths of the study material. Interactive teaching is also beneficial for you as the teacher in a number of ways, including:Measurable student accomplishments: Teachers making use of interactive teaching styles are better equipped to assess how well students master a given subject material. Flexibility in teaching: Applying training methods that involve two-way communications will enable you to make quick adjustments in processes and approaches.Practice makes perfect: Interactive instruction enhances the learning process. Student motivation: Two-way teaching dispels student passivity, and when more students are engaged, you’ll have much more fun too.
Brief Writing Exercises - some interactive methods require little time to prepare and execute. Brief writing exercises, while also a type of Formative Assessment, can help students review, understand, and think critically about material. These exercises can be targeted to various levels of thinking. For instance, asking students to list items from a previous lecture reinforces basic knowledge; asking students to rephrase a central concept in their own words aids comprehension; asking students to use information in addressing a new situation gives them practice in application.
Think-Pair-Share - another relatively simple interactive method is “Think-Pair-Share.” The instructor presents a problem or question, first asking students to think (and usually write) individually their answer(s) along with rationale and evidence. Students then discuss their answers with a partner, with the instructor encouraging respectful questioning and critique among students. Finally, the students share their insights (both individual and those gleaned from paired discussion) with the entire class, with the instructor encouraging further questioning and critique.
Discussion - “think-Pair-Share” might be thought of as a combination of brief writing and discussion. Discussion can be used in many ways in an interactive classroom—students discussing in pairs or small groups, or a single conversation including the entire class. Likewise, discussion can be brief interludes or the entire agenda for a class session. (See the Discussion page for discussion ideas.) Depending on pedagogical goals, the instructor may be more or less involved in the actual discussion. As a form of interactive learning, however, discussions should strive for the free sharing of ideas while constructing and critiquing arguments using logic and evidence.
Debate - like discussion, debate aims at encouraging students to express their ideas to each other and to critique each other’s ideas. Debate can be particularly helpful when the instructor wants students to understand and appreciate perspectives that students might not themselves hold. Unlike discussion, which often strives for consensus, debate is inherently competitive and tends to obscure the similarities of opposing viewpoints. Instructors should be aware that debate can foster a conflict mentality and give the impression that complex issues are dichotomies. A way to mitigate this is through “panel” debates, which can better acknowledge complexities and nuance .
Problem-based learning is a demanding but rewarding interactive strategy for students and instructors. Many other strategies begin by presenting material and then asking students to apply discrete knowledge to a well-defined problem or question. Problem-based learning, however, begins with an open-ended, usually authentic (i.e., “real-world”) problem, requiring students (often in groups) to identify what they know and what they need to know that can help solve the problem, determine how they can acquire needed knowledge, formulate hypotheses/studies/experiments, determine a solution, and report their findings. Modeled on the theory that open-ended inquiry increases student motivation, the distinct advantage of this approach is that acquired knowledge immediately takes its place in a meaningful context.
Whereas students often lose interest during lecture-style teaching, interactive teaching styles promote an atmosphere of attention and participation. Make it interesting. Make it exciting, make it fun. As you well know, telling is not teaching and listening is not learning; Encourage student participation ; Use questions that stimulate response, discussion, and a hands-on experience ; Use teaching aids that press for answers, and capture/hold the student’s attention. Set up a workgroup environment; Involve yourself as well as the student.
Interactive brainstorming is typically performed in group sessions. The process is useful for generating creative thoughts and ideas. Brainstorming helps students learn to pull together. Types of interactive brainstorming include: Structured and unstructured , reverse or negative thinking , nominal group relationships , online interaction such as chat, forums and email,team-idea mapping, group passing, individual brainstorming
Think, pair, and share - establish a problem or a question, then pair your students. Give each pair sufficient time to form a conclusion, and permit each participant to define the conclusion in his or her personal voice. You can also request that one student explain a concept while the other student evaluates what is being learned. Apply different variations of the process—your students will be engaged, communicating, and retaining more information before your eyes.
Buzz session - participants come together in session groups that focus on a single topic. Within each group, every student contributes thoughts and ideas. Encourage discussion and collaboration among the students within each group; everyone should learn from one another’s input and experiences.
Incident process - this teaching style involves a case study format, but the process is not so rigid as a full case study training session. The focus is on learning how to solve real problems that involve real people—preparing your students for life beyond your classroom. Provide small groups of students with details from actual incidents and then ask them to develop a workable solution.
Q&A sessions - on the heels of every topic introduction, but prior to formal lecturing, ask your students to jot down questions pertaining to the subject matter on 3×5 index cards. After you collect the cards, mix them up and read and answer the student-generated questions.
Buzz session - participants come together in session groups that focus on a single topic. Within each group, every student contributes thoughts and ideas. Encourage discussion and collaboration among the students within each group. Everyone should learn from each other’s input and experiences. As a teacher, you could give your students some keywords to spark the conversation. Of course, there are many other interactive teaching ideas as well. The activities in different categories:
Individual student activities
Student pair activities
Student group activities
Interactive game activities
Individual student activities
Exit slips - these are best used at the end of the class session. You’ll ask the students to write for one minute on a specific question. It might be generalized to “what was the most important thing you learned today”. Then, you can decide if you are going to open up a conversation about it in your next class. You can ask them if they still remember what they wrote down. Need a digital exit slip template? Try this one from BookWidgets and learn more about the possibilities of an exit slip.
Misconception check - discover students' misconceptions. See if students can identify what is the correct answer when given a false fact. It’s useful when going over a previous lesson. It encourages students to think deeply and wager all the possibilities.
Circle the questions - make a worksheet or a survey that has a list of questions (make them specific) about your topic, and ask students to circle (or check) the ones they don’t know the answers to. Then, let them turn in the paper. Create corners concerning different questions that were circled. Let your students work on the extra exercises and explanation in the corners, individually. As your students will all have circled different questions, you have to give each student a different and personalized order to visit the corners.
Ask the winner - ask students to silently solve a problem on the board. After revealing the answer, instruct those who got it right to raise their hands (and keep them raised). Then, all other students have to talk to someone with a raised hand to better understand the question and how to solve it next time.
Pair-share-repeat - after a Think-pair-share experience, which I’ve written about in the first interactive learning lesson idea, you can also ask students to find a new partner and share the wisdom of the old partnership to this new partner.
Teacher and student - let students brainstorm the main points of the last lesson. Then, pair up your students and assign them 2 roles. One of them is the teacher, and the other the student. The teacher’s job is to sketch the main points, while the student’s job is to cross off points on his list as they are mentioned and come up with 2 to 3 points that the teacher missed.
Wisdom from another - after an individual brainstorm or creative activity, pair students to share their results. Then, call for volunteers who found their partner’s work to be interesting or exemplary. Students are often more willing to share the work of fellow students publicly than their work. Of course, you can always encourage sharing their objectives as well.
Forced debate - let students debate in pairs. Students must defend the opposite side of their personal opinion. It encourages them to step away from their own beliefs and teaches them to look through a different colored glass once in a while.
Variation: one half of the class takes one position, the other half takes the other position. Students line up and face each other. Each student may only speak once so that all students on both sides can engage the issue. Optimist/Pessimist - in pairs, students take opposite emotional sides of a case study, statement, or topic. Encourage them to be empathic and truly “live” the case study. You’ll discover some good solution proposals and your students will learn some exceptional social skills.
Peer review writing task - to assist students with a writing assignment, encourage them to exchange drafts with a partner. The partner reads the essay and writes a three-paragraph response: the first paragraph outlines the strengths of the essay, the second paragraph discusses the essay’s problems, and the third paragraph is a description of what the partner would focus on in revision if it were her essay. Students can learn a lot from each other and themselves as well! Here are 10 more creative self-assessment ideas.
Board rotation - this interactive learning strategy is even more interactive than others! Divide your class into different groups of students and assign them to each of the boards you’ve set up in the room. Assign one topic/question per board. After each group writes an answer, they rotate to the next board. Here, they write their answer below the first answer of the previous group. Let them go around the room until all the groups have covered all the boards. Not that many boards in your classroom? Try using tablets and BookWidgets' interactive whiteboard.
Pick the Winner - divide the class into groups and let them work on the same topic/problem. Let them record an answer/strategy on paper or digitally. Then, ask the groups to switch with a nearby group and let them evaluate their answer. After a few minutes, allow each set of groups to merge and ask them to select the best answer from the two choices, which will be presented to the complete class.
Movie Application - in groups, students discuss examples of movies that made use of a concept or event discussed in class, trying to identify at least one way the movie makers got it right, and one way they got it wrong. Think about movies showing historical facts, geographical facts, biographies of famous people.
Interactive game activities - create an interactive classroom full of interactive learning games. Games are so much fun for students since it doesn’t feel like learning. With BookWidgets, you can make interactive learning games like crossword puzzles, pair matching games, bingo games, jigsaw puzzles, memory games, and many more in minutes (and there’s a Google Classroom integration as well).
Crossword puzzle - the crossword game is perfect to use as repetition activity. Choose a list of words and their description, and BookWidgets creates an interactive crossword for you. The crossword game transforms these boring lessons into a fun experience. Here you can read more about how to create them and for which topics you can use them (not only for teaching languages.
Scrabble - use the chapter title as the pool of letters from which to make words , and allow teams to brainstorm as many words relevant to the topic as possible. You can also actually play scrabble and ask students to form words from the newly learned vocabulary.
Who/what am I?
Tape a term or name on the back of each student. You can also tape it on their forehead. Each student walks around the room, asking “yes or no” questions to the other students in an effort to guess the term. Of course, the term has something to do with your lesson topic.
Bingo is a fun game that can be used for all sorts of exercises: language exercises, introductory games, math exercises, etc. Take a look at this blog post with all the different bingo possibilities here. You’ll be surprised about how many interactive lesson activities you can do with just one game.
Wrap up - like in any list, you could add many other interactive teaching ideas. I could go on for quite a while myself. But what about you? Tell me about your creative, interactive classroom ideas by adding them to this Padlet board below. This way, we can build out this article with many more great ideas.

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