Materials: syllabus: table with the pictures of the basic measuring tools, whiteboard, markers
Procedure: Ss go through the new vocabulary individually. Ss read the new words and practise pronunciation with T. The problematic words are pronounced chorally. T corrects pronunciation, gives a short explanaition and marks the stress on the board.
Stage 9: Practice – labelling exercise, speaking Time: 8 minutes Interaction: T – Ss in pairs
Aim: to consolide the new words, practising using the new vocabulary, practising the both knowledge of English and technical mind.
Materials: syllabus, exercise 4.3.
Procedure: Ss in pairs match and label the pictures with the relevant words. T shares Ss´ solutions with the whole class. Ss try to describe the purpose of a relevant measuring device to her/his partner. T monitors their mini-dialogues and shares notices with the whole class.
Stage 10: Calming down: Hot seat - a competition Time: 10 minutes Interaction: T- Ss individually
Aim: to revise ESP vocabulary in a funny way, to relax in a pleasant atmosphere, to release the tension, to develop ability to speak (meaning description)
Materials: whiteboard, markers, a chair
Procedure:
Split the class into two teams.
Take an empty chair and put it at the front of the class, facing the team members. The chair is a 'hot seat'.
Get one member from each team to sit in that chair, so they are facing their team-mates and have their back to the board.
T has a list of vocabulary items that s/he wants to use in this game.
T takes the first word from that list and writes it clearly on the board.
The aim of the game is for Ss in the teams to describe that word, using synonyms, antonyms, definitions etc. to their team mate who is in the hot seat - that person can't see the word!
The student in the hot seat listens to their team mates and tries to guess the word.
The first hot seat student to say the word wins a point for their team.
Then T changes the students over, with a new member of each team taking their place in their team's hot seat.
Then T writes the next word. There is a time limit. T evaluates the game.
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