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H U M A N – C O M P U T E R I N T E R A C T I O N
screen, special sensors, peripherals (microphone, camera,
RFID/credit-card reader, heavy-duty keyboard) (Figure 4.6)
Suited for:
Public
users and installations, limited interaction,
short series of selection tasks,
monitoring tasks
•
Virtual reality (stationary):
Large-surround and high-resolution
projection screen/head-mounted display/stereoscopic display,
3-D tracking sensors, 3-D
sound system, haptic/tactile dis-
play, special sensors, peripherals (microphone, camera, depth
sensors, glove) (Figure 4.7)
Suited for:
Spatial
training, tele-experience and tele-presence,
immersive entertainment
•
Free form (stationary and mobile): Special-purpose hardware
platforms consisting of a customized configuration of indi-
vidual devices best suited for a given task (when
cost is not the
Figure 4.5 TV/console interaction environment (Xbox LIVE, http://www.xbox.com/ko-KR/Live/
what-is-live?xr=shellnav).
Desktop
Wall-mount
Standalone
Figure 4.6 Various kiosk/installation types of interaction platform.
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H C I D E S I G N
biggest factor). (There are many such custom-designed inter-
faces, such as those shown in Figure 4.8.)
4.2.2 Software Interface Components
Most of these software components are quite
well known and familiar
to most of the readers, so we only highlight important issues to con-
sider in the interface selection.
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