Firm foundation in the main hci principles, the book provides a working


Figure 4.1 The overall iterative HCI design process (as a precursor to implementation). 61


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Human Computer Interaction Fundamentals

Figure 4.1 The overall iterative HCI design process (as a precursor to implementation).


61
H C I D E S I G N
helpful medium in selecting the actual software or hardware 
interface. It will also serve as a starting point for drawing the 
object-class diagram, message diagrams, and the use cases for 
preliminary implementation and programming.
Interface selection and consolidation: For each of the subtasks 
and scenes in the storyboard—particularly software interface 
components (e.g., widgets), interaction technique (e.g., voice 
recognition), and hardware (sensors, actuators, buttons, dis-
play, etc.)—choices will be made. The chosen individual 
interface components need to be consolidated into a practical 
package, because not all of these interface components may 
be available on a working platform (e.g., Android™-based 
smartphone, desktop PC, mp3 player). Certain choices will 
have to be retracted in the interest of employing a particu-
lar interaction platform. For instance, for a particular sub-
task and application context, the designer might have chosen 
voice recognition to be the most fitting interaction technique. 
However, if the required platform does not support a voice 
sensor or network access to the remote recognition server, an 
alternative will have to be devised. Such concessions can be 
made for many reasons besides platform requirements, such as 
due to constraints in budget, time, personnel, etc.
Before we go through a concrete example of HCI design, we first 
review possible and representative interfaces (hardware and software) 
to choose from in the following section.
4.2 Interface Selection Options
4.2.1 Hardware Platforms
Different interactions and subtasks may require various individual 
devices (sensors and displays). We take a look at the hardware options 
in terms of the larger computing platforms, which are composed of 
the usual devices. The choice of a design configuration for the hard-
ware interaction platform is largely determined by the characteristics 
of the task/application that necessitates a certain operating environ-
ment. Therefore, the different platforms listed here are suited for and 
reflect various operating environments:


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H U M A N – C O M P U T E R I N T E R A C T I O N 
Desktop (stationary): Monitor (typical size: 17–42 in.; reso-
lution: 1280 × 1012 or higher); keyboard, mouse, speakers/
headphones (microphone) (Figure 4.2)

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