Games People Play: The Basic Handbook of Transactional Analysis. Pdfdrive com


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Games People Play The Basic Handbook of Transactional Analysis. ( PDFDrive )


Party games,
96–107
Pastimes,
18
,
38–43
,
122
,
151
; classification of,
38–9
; confirmation of role,
41
; definition of,
16
,
38
; existential advantage,
42
; functions of,
40
; as
social-selection process,
41–3
Payoff,
12
,
44
,
48
,
55
Persona,
41
Play, characteristics of,
17
; use of, word,
45
Players,
153–4
Position, confirmation of,
51
; stabilization of,
42
Prigs, games played by,
154
Prisoners,
120–21
Procedures, contaminated,
33
; definition,
33
; effectiveness,
33
; efficient,
33
; programming,
33
Programming,
16–18
,
33
; transactions,
33
Rats, experiments with,
15
Reality, static and dynamic,
33
Recognition-hunger,
14
,
15
,
17
Reticular activating system,
13
Ritualistic interchanges,
16
Rituals,
49
,
108
; definition,
34
; greetings,
34–6
; informal and formal,
34–5
;
stroke,
35–6
Roles, in games,
49
; confirmation of,
42
; ego states and,
49
,
61
; female and
male,
12
Sadism,
109
San Francisco Social Psychiatry Seminars,
19
,
58
,
160
Schizophrenia,
82
,
153
Selection of social companions,
40–42
,
52
Sensory deprivation,
13
Sexual games,
80
,
108–15
Significance of games,
151–2
Social action,
46
Social contact,
46
; advantages of,
18


Social deprivation,
13
Social dynamics,
46
,
53
Social intercourse,
13–15
; theory of,
13
; transaction unit of,
15
,
38
Social programming,
16–17
Social psychiatry,
47
Social psychology,
47
Social-selection process,
40–42
,
52
Sociology,
47
Solitary confinement,
13
Spontaneity,
160
,
162
Squares, games played by,
153–4
Stimulus-hunger,
13–14
,
15
,
17
Stroking,
49
; definition,
14–15
; effects of,
14
; procurement of,
18
; rituals,
35–6
Structural analysis of games,
23–7
; diagram,
24–5
; terminology,
26
Structure-hunger,
15
,
17
Sulks, games played by,
153
,
159
,
161
Surgery addicts,
97–8
Tension, relief of,
18
Thesis of games,
48
,
61
Time-structuring,
15–19
; options for,
18
‘Togetherness,’
163
Transactions, advantages gained from,
18
; analysis,
28–32
,
47
; angular,
31–
2
,
45
; classification of,
28–32
; complementary,
28
; crossed,
29
; as
defensive operations,
18
; definition,
15
,
28
; duplex,
32
,
45
; paradigm,
49
,
62
,
155–7
; procedures and rituals,
33–7
; programming,
33
; relationship
diagram,
31
; response,
28
; satisfactions from,
18
; stimulus, ulterior,
31–2
,
91
,
143
; unit of social intercourse,
15
,
38


*
In underworld slang ‘patsy’ once meant all right, or satisfactory, and later
came to denote a ‘pigeon’.


*
The examples given for this and the next game (YD YB) follow those
given previously by the author in Transactional Analysis.



Содержание
Preface
Introduction
PART ONE
ANALYSIS OF GAMES
1 Structural Analysis
2 Transactional Analysis
3 Procedures and Rituals
4 Pastimes
5 Games
PART TWO
A THESAURUS OF GAMES
Introduction
6 Life Games
1. Alcoholic
2. Debtor
3. Kick Me
4. Now I’ve Got You, You Son of a Bitch
5. See What You Made Me Do
7 Marital Games
1. Corner
2. Courtroom
3. Frigid Woman
4. Harried
5. If It Weren’t for You
6. Look How Hard I’ve Tried
7. Sweetheart
8 Party Games
1. Ain’t It Awful
2. Blemish
3. Schlemiel
4. Why Don’t You – Yes But
9 Sexual Games
1. Let’s You and Him Fight
2. Perversion
3. Rapo


4. The Stocking Game
5. Uproar
10 Underworld Games
1. Cops and Robbers
2. How Do You Get Out of Here
3. Let’s Pull a Fast One on Joey
11 Consulting Room Games
1. Greenhouse
2. I’m Only Trying to Help You
3. Indigence
4. Peasant
5. Psychiatry
6. Stupid
7. Wooden Leg
12 Good Games
1. Busman’s Holiday
2. Cavalier
3. Happy to Help
4. Homely Sage
5. They’ll Be Glad They Knew Me
PART THREE
BEYOND GAMES
13 The Significance of Games
14 The Players
15 A Paradigm
16 Autonomy
17 The Attainment of Autonomy
18 After Games, What?
Appendix The Classification of Behaviour
Index of Pastimes and Games
Author Index
Subject Index

Document Outline

  • Preface
  • Introduction
  • PART ONE
  • ANALYSIS OF GAMES
  • 1 Structural Analysis
  • 2 Transactional Analysis
  • 3 Procedures and Rituals
  • 4 Pastimes
  • 5 Games
  • PART TWO
  • A THESAURUS OF GAMES
    • Introduction
  • 6 Life Games
    • 1. Alcoholic
    • 2. Debtor
    • 3. Kick Me
    • 4. Now I’ve Got You, You Son of a Bitch
    • 5. See What You Made Me Do
  • 7 Marital Games
    • 1. Corner
    • 2. Courtroom
    • 3. Frigid Woman
    • 4. Harried
    • 5. If It Weren’t for You
    • 6. Look How Hard I’ve Tried
    • 7. Sweetheart
  • 8 Party Games
    • 1. Ain’t It Awful
    • 2. Blemish
    • 3. Schlemiel
    • 4. Why Don’t You – Yes But
  • 9 Sexual Games
    • 1. Let’s You and Him Fight
    • 2. Perversion
    • 3. Rapo
    • 4. The Stocking Game
    • 5. Uproar
  • 10 Underworld Games
    • 1. Cops and Robbers
    • 2. How Do You Get Out of Here
    • 3. Let’s Pull a Fast One on Joey
  • 11 Consulting Room Games
    • 1. Greenhouse
    • 2. I’m Only Trying to Help You
    • 3. Indigence
    • 4. Peasant
    • 5. Psychiatry
    • 6. Stupid
    • 7. Wooden Leg
  • 12 Good Games
    • 1. Busman’s Holiday
    • 2. Cavalier
    • 3. Happy to Help
    • 4. Homely Sage
    • 5. They’ll Be Glad They Knew Me
  • PART THREE
  • BEYOND GAMES
  • 13 The Significance of Games
  • 14 The Players
  • 15 A Paradigm
  • 16 Autonomy
  • 17 The Attainment of Autonomy
  • 18 After Games, What?
    • Appendix The Classification of Behaviour
    • Index of Pastimes and Games
    • Author Index
    • Subject Index

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