Games People Play: The Basic Handbook of Transactional Analysis. Pdfdrive com
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Games People Play The Basic Handbook of Transactional Analysis. ( PDFDrive )
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- Appendix The Classification of Behaviour
18 · After Games, What?
T HE sombre picture presented in Parts I and II of this book, in which human life is mainly a process of filling in time until the arrival of death, or Santa Claus, with very little choice, if any, of what kind of business one is going to transact during the long wait, is a commonplace but not the final answer. For certain fortunate people there is something which transcends all classifications of behaviour, and that is awareness; something which rises above the programming of the past, and that is spontaneity; and something that is more rewarding than games, and that is intimacy. But all three of these may be frightening and even perilous to the unprepared. Perhaps they are better off as they are, seeking their solutions in popular techniques of social action, such as ‘togetherness’. This may mean that there is no hope for the human race, but there is hope for individual members of it. Appendix The Classification of Behaviour A T any given moment a human being is engaged in one or more of the following classes of behaviour: C LASS I. Internally programmed (archaeopsychic). Autistic behaviour. Orders: (a) Dreams. (b) Fantasies. Families: i. Extraneous fantasies (wish fulfilment). ii. Autistic transactions, Unadapted. iii. Autistic transactions, Adapted (with neopsychic programming). (c) Fugues. (d) Delusional behaviour. (e) Involuntary actions. (e) Involuntary actions. Families: i. Tics. ii. Mannerisms. iii. Parapraxes. (f) Others. C LASS II. Probability programmed (neopsychic). Reality-tested behaviour. Orders: (a) Activities. Families: i. Professions, trades, etc. ii. Sports, hobbies, etc. (b) Procedures. Families: i. Data processing, ii. Techniques. (c) Others. C LASS III. Socially programmed (partly exteropsychic). Social behaviour. Orders: (a) Rituals and ceremonies. (b) Pastimes. (c) Operations and manoeuvres. (d) Games. Suborders: A. Professional games (angular transactions). B. Social games (duplex transactions). (e) Intimacy. In this scheme the social games previously discussed would be classified as follows: Class III, Socially programmed; Order (d), Games; Suborder B, Social Games Intimacy, ‘the end of the line’, is the final classification, and is part of game-free living. The reader should feel free to carp (but not to gleek or fleer) at the above classification. It is included not because the writer is in love with it, but because it is more functional, real and practical than other systems now in use and can be helpful to those who like or need taxonomy. |
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