Introduction
T
HIS
collection is complete to date (1962), but new
games are continually being
discovered. Sometimes what appears to be another example of a known game
turns out, on more careful study, to be an entirely new one,
and a game which
appears to be new often turns out to be a variation of a known one. The
individual items of the analyses are also subject to change as new knowledge
accumulates; for example, where there are several possible choices in describing
dynamics, the statement given may turn out later not to have been the most
cogent one. Both the list of games and the
items given in the analyses, however,
areadequate for clinical work.
Some of the games are discussed and analysed
in extenso. Others, which
require more investigation, or are uncommon, or
whose significance is fairly
obvious, are only briefly mentioned. The one who is ‘it’ is generally referred to
as the ‘agent’, or is given the name of ‘White’, while the other party is called
‘Black’.
The games are classified into families according to the situations in which
they most commonly occur:
Life Games, Marital Games, Party Games, Sexual
Games
and Underworld Games; then comes a section for professionals on
Consulting Room Games, and finally, some examples of Good Games.
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