Games People Play: The Basic Handbook of Transactional Analysis. Pdfdrive com
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Games People Play The Basic Handbook of Transactional Analysis. ( PDFDrive )
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- PART THREE BEYOND GAMES 13 · The Significance of Games
5 · THEY’LL BE GLAD THEY KNEW ME
Thesis. This is a more worthy variant of ‘I’ll Show Them’. There are two forms of Til Show Them’. In the destructive form White ‘shows them’ by inflicting damage on them. Thus he may manoeuvre himself into a superior position, not for the prestige or the material rewards but because it gives him power to exercise his spite. In the constructive form White works hard and exerts every effort to gain prestige, not for the sake of craftsmanship or legitimate accomplishment (although those may play a secondary role), nor to inflict direct damage on his enemies, but so that they will be eaten with envy and with regret for not having treated him better. In ‘They’ll Be Glad They Knew Me’, White is working not against but for the interests of his former associates. He wants to show them that they were justified in treating him with friendliness and respect and to demonstrate to them, for their own gratification, that their judgement was sound. In order for him to have a secure win in this game, his means as well as his ends must be honourable, and that is its superiority over ‘I’ll Show Them’. Both ‘I’ll Show Them’ and ‘They’ll Be Glad’ can be merely secondary advantages of success, rather than games. They become games when White is more interested in the effects on his enemies or friends than he is in the success itself. PART THREE BEYOND GAMES 13 · The Significance of Games 1. G AMES are passed on from generation to generation. The favoured game of any individual can be traced back to his parents and grandparents, and forward to his children; they in turn, unless there is a successful intervention, will teach them to his grandchildren. Thus game analysis takes place in a grand historical matrix, demonstrably extending back as far as one hundred years and reliably projected into the future for at least fifty years. Breaking this chain which involves five or more generations may have geometrically progressive effects. There are many living individuals who have more than two hundred descendants. Games may be diluted or altered from one generation to another, but there seems to be a strong tendency to inbreed with people who play a game of the same family, if not of the same genus. That is the historical significance of games. 2. ‘Raising’ children is primarily a matter of teaching them what games to play. Different cultures and different social classes favour different types of games, and various tribes and families favour different variations of these. That is the cultural significance of games. 3. Games are sandwiched, as it were, between pastimes and intimacy. Pastimes grow boring with repetition, as do promotional cocktail parties. Intimacy requires stringent circumspection, and is discriminated against by Parent, Adult and Child. Society frowns upon candidness, except in privacy; good sense knows that it can always be abused; and the Child fears it because of the unmasking which it involves. Hence in order to get away from the ennui of pastimes without exposing themselves to the dangers of intimacy, most people compromise for games when they are available, and these fill the major part of the more interesting hours of social intercourse. That is the social significance of games. 4. People pick as friends, associates and intimates other people who play the same games. Hence ‘everybody who is anybody’ in a given social circle (aristocracy, juvenile gang, social club, college campus, etc.) behaves in a way which may seem quite foreign to members of a different social circle. Conversely, any member of a social circle who changes his games will tend to be extruded, but he will find himself welcome at some other social circle. That is the personal significance of games. NOTE The reader should now be in a position to appreciate the basic difference between mathematical and transactional game analysis. Mathematical game analysis postulates players who are completely rational. Transactional game analysis deals with games which are unrational, or even irrational, and hence more real. |
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